Leeroy, lawful male redguardian Thalmor -|-.---------- |............| |............+ +............| |............| |............| |....@@......| -------------- [Leeroy the Concordate Agent] St12 Dx10 Co7 In10 Wi13 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: magic resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 85% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: axe (turn 7) The following skill became untrainable if you tried to train it too early: petkeeping (turn 60) The following skill became untrainable after a while: healing spells (turn 31699) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 51318) Heavy curses were more common by 72% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89820 Monster spawn increase reached its maximum at turn 191610 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1503460 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: lite cruised (freq bonus 8) The monster species that spawned more often: akkad (freq bonus 16) The monster species that spawned more often: scarlet stalk (freq bonus 2) The monster species that spawned more often: hurricon (freq bonus 12) The monster species that spawned more often: shitty spore (freq bonus 6) The monster species that spawned more often: relight raiding (freq bonus 12) The monster species that spawned more often: string-tanga prostitute (freq bonus 9) The monster species that spawned more often: volt fungus (freq bonus 6) The monster species that spawned more often: rusalka (freq bonus 42) The monster species that spawned more often: initiatory communally (freq bonus 9) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 6) The monster species that spawned more often: dream lich (freq bonus 8) The monster species that spawned more often: mum (freq bonus 6) The monster species that spawned more often: water growth (freq bonus 28) The monster species that spawned more often: hydra turret (freq bonus 24) The monster species that spawned more often: cyan wort (freq bonus 8) The monster species that spawned more often: mirror vortex (freq bonus 6) The monster species that spawned more often: coomb melt (freq bonus 6) The monster species that spawned more often: mantidragon (freq bonus 9) The monster species that spawned more often: coiled bush jouster (freq bonus 6) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster species that never randomly spawned: party patch The monster species that never randomly spawned: rearming airspeed The monster species that never randomly spawned: every nymph The monster species that never randomly spawned: kUAJK1IZ_,$ The monster species that never randomly spawned: unkenneled prefabbing The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: Securitron MkII The monster species that never randomly spawned: political singer The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: black ray The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 3) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 10) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 8) Trap randomization happened for 1 in 569 traps Next attribute increase check would have come at turn 694 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (etched helmet) * skullcap (bluy helmet) * flack helmet (aluminium helmet) * crystal helm (tasseled helmet) * mining helm (long-hair helmet) * field helm (hacker helmet) * helm of safeguard (basin helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (graffiti gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (fin boots) * boots of safeguard (platform boots) Scrolls scroll of healing (LAST AUX SPROING) scroll of mana (PEW PEW BITCHES) scroll of phase door (CAPLOSS TRIANGLE INSTADEATH) scroll of standard id (ATTACC PROTECC WHACC SUCC) scroll of cure (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of extra healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of greater mana restoration (BUSTER HYMEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.