Leeroy, lawful male redguardian Paladin ---- --- ...| |@.{...| |d.....| |.$....| +......| |....--- ------ [Leeroy the Fighter of Law] St8 Dx9 Co16 In12 Wi9 Ch11 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 48% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 14% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: polymorphing (turn 16) The following skill became untrainable if you tried to train it too early: divination spells (turn 2820) The following skill became untrainable after a while: short sword (turn 31531) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 36578) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83132 Monster spawn increase reached its maximum at turn 225452 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 969408 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: umber hulk (freq bonus 15) The monster species that spawned more often: draugrog (freq bonus 36) The monster species that spawned more often: aggravated vortex (freq bonus 32) The monster species that spawned more often: force mist cloud (freq bonus 36) The monster species that spawned more often: death slasher (freq bonus 20) The monster species that spawned more often: generator lich (freq bonus 21) The monster species that spawned more often: bamboo blowtube (freq bonus 69) The monster species that spawned more often: persian woman (freq bonus 68) The monster species that spawned more often: cyan light (freq bonus 34) The monster species that spawned more often: large weapon trove (freq bonus 192) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 152) The monster species that spawned more often: ghetto force patch (freq bonus 40) The monster species that spawned more often: Five-Man (freq bonus 16) The monster species that spawned more often: icicle piercer (freq bonus 16) The monster species that spawned more often: cowlick overconfident (freq bonus 38) The monster species that spawned more often: youthen slopwork (freq bonus 48) The monster species that spawned more often: Nikolei (freq bonus 51) The monster species that spawned more often: undead nobleman (freq bonus 38) The monster species that spawned more often: tasloi (freq bonus 72) The monster species that spawned more often: sobriety forthrightly (freq bonus 20) The monster species that spawned more often: neo inka (freq bonus 68) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster species that never randomly spawned: defication fish The monster species that never randomly spawned: comfortable blotted The monster species that never randomly spawned: sleave queenliest The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: Lord Sultur The monster species that never randomly spawned: upraising alderman The monster species that never randomly spawned: groom nitroglycerine The monster species that never randomly spawned: werelich The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: isolating gimcrackery The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 15) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 8) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 14) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 31) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 45) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 1) Trap randomization happened for 1 in 502 traps Next attribute increase check would have come at turn 757 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (935) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (great helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of mana (KILL THE GMAN BUTCHER) scroll of phase door (AJMO TO UCINITI) scroll of standard id (HELP A HO) scroll of cure (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of extra healing (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) * scroll of greater mana restoration (EN PHYSIC POINTS IS USEMORE) Spellbooks spellbook of fireball (stalking) Rings ring of warning (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.