Leeroy, lawful male yuki-onnic Thalmor ------- --- |.b@bb.b..| |bIbbbb...| |.bb..b...+ |..b......| +.........| |.....----- ------- [Leeroy the Concordate Agent] St11 Dx7 Co8 In12 Wi7 Ch7 ThaYukMalLaw Dlvl:2 $0 HP0(15) Pw12(12) AC7 Exp1 T72 Latest messages There is a wall in the way! Yuki-onnas aren't able to use two weapons at once. What do you want to drop? [a-i or ?*] Never mind. You displaced your thalmor called Rulindil the concordate agent. There is a wall in the way! (3x) The door resists! (2x) The door opens. There is a wall in the way! You kill the blat Organivore! The blat bites you! [-7 -> 8] Your elven mithril-coat blocks the blat's attack. Your elven mithril-coat deflects its attack. You kill the blat! Your elven mithril-coat deflects the blat's attack. The blat bites you! [-4 -> 4] The blat bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: see invisible You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 78% Wand drop chance was reduced to 54% Armor drop chance was reduced to 51% Tool drop chance was reduced to 55% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: dart (turn 29) The following skill became untrainable if you tried to train it too early: chaos spells (turn 374) The following skill became untrainable after a while: implants (turn 48228) The following skill couldn't be trained before a certain turn number is reached: flail (turn 65775) Heavy curses were more common by 27% Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 95578 Monster spawn increase reached its maximum at turn 329608 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 359372 The monster class that cannot be genocided was light The monster class that was spawned more often: golem (freq bonus 3) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: pain spiral (freq bonus 24) The monster species that spawned more often: +2 jl barricade (freq bonus 64) The monster species that spawned more often: rainbowfly (freq bonus 30) The monster species that spawned more often: very strong turret (freq bonus 14) The monster species that spawned more often: deprelin (freq bonus 14) The monster species that spawned more often: ruby warp fungus (freq bonus 10) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 20) The monster species that spawned more often: deathwalker knight (freq bonus 7) The monster species that spawned more often: etiquette sanctioning (freq bonus 30) The monster species that spawned more often: wired redry (freq bonus 48) The monster species that spawned more often: obligating based ragwort (freq bonus 12) The monster species that spawned more often: sailcloth drenching (freq bonus 16) The monster species that spawned more often: threshold fungus (freq bonus 5) The monster species that spawned more often: portal guard (freq bonus 36) The monster species that spawned more often: Ludgera (freq bonus 4) The monster species that spawned more often: gleaming draconian (freq bonus 18) The monster species that spawned more often: Dantalion (freq bonus 18) The monster species that spawned more often: mud elemental (freq bonus 10) The monster species that spawned more often: petro stalk (freq bonus 24) The monster species that spawned more often: firebrate force fungus (freq bonus 15) The monster trait that was more common: monsters that have spit attacks (freq bonus 8) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 12) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster species that never randomly spawned: ultra destructive monster The monster species that never randomly spawned: ugod The monster species that never randomly spawned: firefighter The monster species that never randomly spawned: anti chthonian The monster species that never randomly spawned: sickness slime The monster species that never randomly spawned: vaginal signal The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: frightghost The monster species that never randomly spawned: innovation rusticated The monster species that never randomly spawned: octopode The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 13) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 28) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 41) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Trap randomization happened for 1 in 903 traps Trap difficulty was increased by 36 Next attribute increase check would have come at turn 440 Strength training was 4 Dexterity training was 2 Wisdom training was 0 Constitution training was 10 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1426 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (184) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (steel helmet) * skullcap (spired helmet) * flack helmet (golden helmet) * crystal helm (radiant helmet) * mining helm (ruined helmet) * field helm (wide metal helm) * helm of safeguard (wok-shaped helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (poor gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (explosive boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (A CERTAIN PEASANT RAILGUN) scroll of mana (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of phase door (HAS README) scroll of standard id (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of cure (DDOS ATTACK) * scroll of extra healing (I AM NOOB) * scroll of greater mana restoration (ITS TOO HEAVY FOR YOUR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...