Leeroy, lawful male albae Otaku ----+--- |.@....| +V.....| |......| |......| -------- [Leeroy the Heyaduo] St12 Dx15 Co13 In15 Wi5 Ch4 OtaAlbMalLaw Dlvl:1 $169 HP23(23) Pw25(25) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 608 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 177 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 86% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 90% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: polearms (turn 120) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 594) The following skill became untrainable after a while: shield (turn 56823) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 48593) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45793 Monster spawn increase reached its maximum at turn 125565 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 363392 The monster class that cannot be genocided was light The monster class that was spawned more often: rub monster (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: giant serpent (freq bonus 8) The monster species that spawned more often: large pseudo rat (freq bonus 30) The monster species that spawned more often: rarity collector (freq bonus 3) The monster species that spawned more often: marsupilami (freq bonus 6) The monster species that spawned more often: gangrenous wyrm (freq bonus 16) The monster species that spawned more often: seedtime conjunction (freq bonus 8) The monster species that spawned more often: algeria ophthalmologic (freq bonus 16) The monster species that spawned more often: bright violet mushroom (freq bonus 6) The monster species that spawned more often: snuffed corpse-candle (freq bonus 8) The monster species that spawned more often: jackal demon (freq bonus 10) The monster species that spawned more often: abnormal force fungus (freq bonus 54) The monster species that spawned more often: staying bulb (freq bonus 14) The monster species that spawned more often: balmier neptunium (freq bonus 5) The monster species that spawned more often: nondescript wort (freq bonus 6) The monster species that spawned more often: rusting hulk (freq bonus 24) The monster species that spawned more often: great wyrm of chaos (freq bonus 54) The monster species that spawned more often: gnomish mana wizard (freq bonus 12) The monster species that spawned more often: recompensable scruffy johnnie (freq bonus 4) The monster species that spawned more often: red putty (freq bonus 16) The monster species that spawned more often: poppycock awake (freq bonus 8) The monster trait that was more common: monsters that are always female (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster species that never randomly spawned: cameroonian goalkeeper The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: sleave queenliest The monster species that never randomly spawned: flounderingly prepossessed The monster species that never randomly spawned: pearl unicorn The monster species that never randomly spawned: cadged deceitfully dingey evacuee The monster species that never randomly spawned: stooge thing The monster species that never randomly spawned: aligned bulb The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: steam-powered mechanical dragon The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 6) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 25) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 78) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 2) Trap randomization happened for 1 in 540 traps Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (328) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of magic mapping (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of identify (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of enchant armor (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (TRATS ARL) scroll of standard id (CHOP CAN BREAKED THE BARRIER) scroll of cure (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) * scroll of extra healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of greater mana restoration (THE MIND FLAYERS TENTACLES SUCK YOU) Potions potion of sake (unnatural) potion of invisibility (cacao) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.