Leeroy, lawful male redguardian Thalmor --------- |......@| |.....@.| |.......| +.......| |...$...| -+---.--- [Leeroy the Concordate Agent] St12 Dx8 Co8 In11 Wi13 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: searching You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 160 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 6% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 90% Armor drop chance was reduced to 82% Tool drop chance was reduced to 84% Food drop chance was reduced to 69% Monster death drops spawned with only 96% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: high heels (turn 16) The following skill became untrainable if you tried to train it too early: sexy flats (turn 680) The following skill became untrainable after a while: elemental spells (turn 23128) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51445) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57530 Monster spawn increase reached its maximum at turn 197240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 345408 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: dark mimic (freq bonus 18) The monster species that spawned more often: hammer lich (freq bonus 96) The monster species that spawned more often: adult magic dragon (freq bonus 6) The monster species that spawned more often: High Elvenking (freq bonus 8) The monster species that spawned more often: kancho assassin (freq bonus 36) The monster species that spawned more often: gnoll shaman (freq bonus 28) The monster species that spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 18) The monster species that spawned more often: gore mold (freq bonus 4) The monster species that spawned more often: Officer Kriminologist (freq bonus 6) The monster species that spawned more often: group platypus (freq bonus 8) The monster species that spawned more often: tentacled horror (freq bonus 3) The monster species that spawned more often: obstinate intently clarinetist (freq bonus 6) The monster species that spawned more often: amorphous stalk (freq bonus 6) The monster species that spawned more often: iron cock (freq bonus 4) The monster species that spawned more often: swamp kappa (freq bonus 36) The monster species that spawned more often: warp draconian (freq bonus 108) The monster species that spawned more often: hedgerow lacunal (freq bonus 60) The monster species that spawned more often: enshrining transition (freq bonus 9) The monster species that spawned more often: mature spirit (freq bonus 8) The monster species that spawned more often: peanut uninfluential inflected chlorid orgiastical haloed (freq bonus 24) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: siena patch The monster species that never randomly spawned: phantom light The monster species that never randomly spawned: confounding typal The monster species that never randomly spawned: Victoria's lady pump The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: soulless cutter The monster species that never randomly spawned: fatweight rubber The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 36) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 7) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 20) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 32) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 10) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 14) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 7) Trap randomization happened for 1 in 322 traps Next attribute increase check would have come at turn 1091 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (transversal helmet) * skullcap (secret helmet) * flack helmet (round helmet) * crystal helm (musical helmet) * mining helm (plumed helmet) * field helm (less helmet) * helm of safeguard (kitchen hat) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (spiky gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (blue sneakers) * boots of safeguard (riding boots) Scrolls scroll of healing (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of mana (STRAIGHT ONES STILL PRODUCTION) scroll of phase door (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of standard id (ATTACC PROTECC WHACC SUCC) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (UNPLAYABLE BINDER ROLE) * scroll of greater mana restoration (SPINWISR ST ACELFICODISONX DMFASILVLIWR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.