Leeroy, lawful male yokuda Ordinator ,###+##+####,# #,,,,,,,,,,,,@# ##,,,,,,,,,,,,,,# #,,# #,,,,,,,,# ----|-------.-- #,,,##------------ |.............+ ,#,,,...........| |.............| ,#,#|......<...| |.............| |..........| |.....(.......| |..........| --------------- ------------ [Leeroy the Battler] St18 Dx5 Co9 In8 Wi5 Ch9 OrdYokMalLaw Dlvl:1 $0 HP10(18) Pw10(10) AC14 Exp1 T63 Latest messages The door resists! The door opens. The sewer rat misses. You miss the sewer rat. You miss the sewer rat by a league. The sewer rat just misses! You kill the sewer rat! The sewer rat misses. The sewer rat bites you! [-1 -> 10] You kill the sewer rat! The sewer rat bites you! [-1 -> 9] You miss the sewer rat. (2x) The sewer rat misses. You just miss the sewer rat. You kill the sewer rat! There is a wall in the way! # (3x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 77% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 54% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 29) The following skill became untrainable if you tried to train it too early: body spells (turn 34) The following skill became untrainable after a while: divination spells (turn 19709) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 45266) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56617 Monster spawn increase reached its maximum at turn 127196 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2407848 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: spike warp patch (freq bonus 3) The monster species that spawned more often: lite cruised (freq bonus 10) The monster species that spawned more often: passion motlier (freq bonus 12) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 9) The monster species that spawned more often: reportage wiry (freq bonus 6) The monster species that spawned more often: centaur boss (freq bonus 2) The monster species that spawned more often: platinum growth (freq bonus 36) The monster species that spawned more often: fucking Olog-hai (freq bonus 4) The monster species that spawned more often: evil monster (freq bonus 12) The monster species that spawned more often: soul hole (freq bonus 2) The monster species that spawned more often: millimetric snobbier (freq bonus 6) The monster species that spawned more often: slimy mushroom (freq bonus 2) The monster species that spawned more often: full veil hc alien (freq bonus 8) The monster species that spawned more often: cincel vortex (freq bonus 18) The monster species that spawned more often: green wort (freq bonus 4) The monster species that spawned more often: ice eye (freq bonus 8) The monster species that spawned more often: mumak (freq bonus 9) The monster species that spawned more often: nexus turret (freq bonus 18) The monster species that spawned more often: psybur (freq bonus 9) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 7) The monster species that never randomly spawned: The King of Hearts The monster species that never randomly spawned: time elemental The monster species that never randomly spawned: Ose The monster species that never randomly spawned: teleretriever The monster species that never randomly spawned: colorless force patch The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: multicolor boomer The monster species that never randomly spawned: sallowy prest coming nuanced The monster species that never randomly spawned: info boy The monster species that never randomly spawned: evlin The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 16) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 9) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: cut nutrition trap (freq bonus 1) Trap randomization happened for 1 in 336 traps Next attribute increase check would have come at turn 455 Strength training was 1 Dexterity training was 6 Wisdom training was 2 Constitution training was 6 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1341 points of nutrition remaining You had a +5 bonus to hit You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (organic helmet) * skullcap (long-hair helmet) * flack helmet (knowledgeable helmet) * crystal helm (black helmet) * mining helm (green bowel) * field helm (yellow helmet) * helm of safeguard (less helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (velvet gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (ballet heels) * boots of safeguard (turbo boots) Scrolls scroll of healing (RACE RECORD BREAK) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (PAS DIO LEO) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (TERRA ZOMBIES HAVE THE WRONG COLOR) * scroll of extra healing (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of greater mana restoration (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) Spellbooks spellbook of enchant weapon (green eyed) Rings ring of increase accuracy (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (24 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.