Leeroy, lawful male redguardian Thalmor --.---- |....`| |.....| |..@@.| ------- [Leeroy the Concordate Agent] St9 Dx6 Co7 In5 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 6 gold pieces {0}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: warning You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 174 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 88% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 80% Armor drop chance was reduced to 94% Food drop chance was reduced to 89% Monster death drops spawned with only 97% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: chaos spells (turn 174) The following skill became untrainable if you tried to train it too early: scimitar (turn 58) The following skill became untrainable after a while: quarterstaff (turn 50790) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 54488) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36449 Monster spawn increase reached its maximum at turn 216509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 303975 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: envy steeliest (freq bonus 5) The monster species that spawned more often: deep lava drowning fish (freq bonus 18) The monster species that spawned more often: jumping cattle (freq bonus 10) The monster species that spawned more often: hoofing incarnadined (freq bonus 40) The monster species that spawned more often: perpetrator (freq bonus 8) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 6) The monster species that spawned more often: exploding sheep (freq bonus 12) The monster species that spawned more often: asshole ant (freq bonus 28) The monster species that spawned more often: reddish force fungus (freq bonus 4) The monster species that spawned more often: green slime (freq bonus 4) The monster species that spawned more often: wereghost (freq bonus 24) The monster species that spawned more often: galvanized gelatinize nickelodeon outspelling (freq bonus 10) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 9) The monster species that spawned more often: treason foisting (freq bonus 30) The monster species that spawned more often: gevurah sephirah (freq bonus 12) The monster species that spawned more often: pink unicorn (freq bonus 3) The monster species that spawned more often: minocube (freq bonus 8) The monster species that spawned more often: dancing candle flame (freq bonus 8) The monster species that spawned more often: null warp patch (freq bonus 10) The monster species that spawned more often: baby bronze dragon (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 12) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster species that never randomly spawned: zombocat The monster species that never randomly spawned: sour ape The monster species that never randomly spawned: UNIX Kernel The monster species that never randomly spawned: death hulk The monster species that never randomly spawned: storeclerk The monster species that never randomly spawned: resharpened oblongish The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: undead chaos sorceror The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 31) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 45) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 13) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 28) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 28) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 47) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 3) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 54) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 8) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2896) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (space helmet) * skullcap (dark helmet) * flack helmet (organic helmet) * crystal helm (resounding helmet) * mining helm (tribal helmet) * field helm (black helmet) * helm of safeguard (green bowel) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (grey-shaded gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (blue sneakers) * boots of safeguard (plof heels) Scrolls scroll of healing (SANTA CLAI) scroll of mana (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (SONIC VALHOG 3 AND KNUCKLES) scroll of cure (BOEHMIMIC) * scroll of extra healing (BUFF DEDEDE) * scroll of greater mana restoration (MARRIED THE LIGHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.