Leeroy, lawful male redguardian Thalmor --- -- ---.-- --.--- --- --....| ....-- --- --..-- --.....|--.-...---- |.--.....| |....<.--.-......*| |........| --- --................---........|---.| --- ---...............|........- |...| |.. --......................- |...-------.- --..*.[................| #-...|.--...| --.................--.-, |..........| ------ - |..................---,----,..........----- --....| .,- --.......)...%......................%..|..-- |..,.., ,.....| -,-...).%.............----------------.....| |.@h,-- -...........)...........-- --....-----,.,# -.........*.).[...*....-- |.........--.---- -.......................| |.--............----- | |..>......---....--.........| -- |...................-- |......... -...--|........-- ---......!..............- ---...... |...`| ------.--- ---.------------------- --.|.-- --.--- --- --- ---- --- [Leeroy the Heretic Hunter] St14 Dx14 Co12 In15 Wi10 Ch12 ThaRedMalLaw Min:4 $183 HP0(117) Pw48(48) AC9 Exp8 T3047 Latest messages You miss the dwarf. You hit the dwarf! (2x) The dwarf's pair of iron shoes blocks your attack. The dwarf wields a lucern hammer {60}! The dwarf thrusts a lucern hammer. You are hit by a lucern hammer! You hear the howling of the CwnAnnwn... [-8 -> 11] Warning: HP low! The dwarf wields a pick-axe {32}! The dwarf swings his pick-axe. The dwarf hits you! [-8 -> 3] Warning: HP low! You just miss the dwarf. You hit the dwarf. You miss the dwarf. (2x) The dwarf swings his pick-axe. The dwarf hits you! You die... Your inventory Weapons # - the uncursed +1 dwarvish mattock named Titan's Revenge {48} # - an uncursed +0 shuriken {0} # - an uncursed +0 dagger {4} # - 27 uncursed +0 ya {0} # - an uncursed +1 dart {0} # - 36 blessed +1 darts {1} # - 5 blessed +2 knives {10} a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +3 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} l - an uncursed +1 pistol {8} o - a blessed +3 bardiche {48} p - an uncursed +0 scimitar {16} q - an uncursed +0 partisan {32} r - 54 uncursed +0 darts {0} s - an uncursed +0 orcish short sword {12} t - 28 uncursed +0 crossbow bolts {0} u - an uncursed +0 orcish short sword (wielded in other hand) {12} w - 9 uncursed +0 knives {18} x - 6 uncursed +0 orcish spears {72} z - 8 uncursed +0 orcish daggers (in quiver) {32} A - a blessed +0 dart {0} B - an uncursed +0 orcish short sword {12} E - 3 cursed -1 orcish spears named Avavir {36} F - 2 cursed -1 orcish daggers {8} G - 3 uncursed -3 orcish spears {36} H - a cursed -1 sling {2} J - 4 cursed +0 knives {8} K - a blessed +0 orcish spear {12} L - an uncursed +1 orcish dagger {4} M - 3 cursed -4 darts {0} N - the uncursed +4 orcish short sword named Anguirel {12} O - a cursed -1 metal sling {2} P - a cursed -1 dart {0} Q - an uncursed +0 morning star {48} R - 2 uncursed +1 orcish spears {24} S - a blessed +3 orcish short sword {12} T - an uncursed +0 orcish short sword {12} U - 57 uncursed +0 bullets {1} V - a blessed +0 orcish dagger {4} W - an uncursed +0 orcish short sword {12} X - an uncursed +0 stiletto {2} Armor # - an uncursed +0 plate mail {200} # - an uncursed +0 pair of iron shoes {20} m - an uncursed strongly greased very corroded +0 orcish ring mail {100} n - an uncursed +0 orcish helm {12} v - an uncursed +3 unwanted helmet {20} I - an uncursed +0 paper shield {10} Comestibles C - 3 cursed kelp fronds {0} Scrolls # - an uncursed scroll of inventory id {0} # - an uncursed finalized scroll of secure identify {0} # - an uncursed finalized scroll of identify {0} # - a blessed scroll of mana {0} e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} y - an uncursed scroll of extra healing {0} Spellbooks # - an uncursed spellbook of anti disintegration (3:-2) {0} Potions # - a blessed finalized potion of monster detection {0} Y - an uncursed finalized potion of recovery {0} Rings Z - a blessed +2 ring of gain strength {0} Tools j - a blessed magic marker (0:100) {0} k - a blessed lock pick {0} Gems # - a cursed -4 worthless piece of pink glass {1} # - 7 uncursed +0 flint stones b - 4 uncursed +0 worthless pieces of pink glass {4} D - an uncursed +0 worthless piece of yellowish brown glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: acid resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 73% chance Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 88% Tool drop chance was reduced to 80% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: dagger (turn 6) The following skill became untrainable if you tried to train it too early: body spells (turn 770) The following skill became untrainable after a while: body spells (turn 8319) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 25129) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 58611 Monster spawn increase reached its maximum at turn 310191 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6432545 The monster class that cannot be genocided was worm The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: chaos warrior (freq bonus 8) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 20) The monster species that spawned more often: chaffinch nepotic (freq bonus 24) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 16) The monster species that spawned more often: hidden fungus (freq bonus 16) The monster species that spawned more often: evil laser (freq bonus 28) The monster species that spawned more often: neighing trembling (freq bonus 48) The monster species that spawned more often: woolooloo (freq bonus 15) The monster species that spawned more often: grotesque gremlin (freq bonus 12) The monster species that spawned more often: wallower scrimping (freq bonus 15) The monster species that spawned more often: undead failed existence (freq bonus 66) The monster species that spawned more often: aureolin mold (freq bonus 24) The monster species that spawned more often: kamehameha fighter (freq bonus 24) The monster species that spawned more often: contatl (freq bonus 21) The monster species that spawned more often: healing fungus (freq bonus 9) The monster species that spawned more often: pope (freq bonus 10) The monster species that spawned more often: blink mold (freq bonus 12) The monster species that spawned more often: chasing garter snake (freq bonus 20) The monster species that spawned more often: ebony warp patch (freq bonus 60) The monster species that spawned more often: charging kindness (freq bonus 16) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: prunable institutionally The monster species that never randomly spawned: hare-man The monster species that never randomly spawned: mine dragon The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: sudo kudo The monster species that never randomly spawned: eke contractile The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: eternity engine The monster species that never randomly spawned: actual monster generator The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 50) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 17) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 24) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 13) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 3) Trap randomization happened for 1 in 413 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 4713 Strength training was 36 Dexterity training was 50 Wisdom training was 16 Constitution training was 37 Your sanity was 12 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1798 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R LIMIT(182) panic digging 8 R LIMIT(1909) phase door 8 R LIMIT(160) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (etheric helmet) * skullcap (tight helmet) * flack helmet (steel helmet) * crystal helm (wide metal helm) * mining helm (greenery helmet) * field helm (hacker helmet) * helm of safeguard (organic helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (awesome gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (jade boots) * boots of safeguard (sexy heels) unwanted helmet (crested helmet) Scrolls scroll of healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of mana (GHOTI) scroll of phase door (EYGOORTS TOGAAL JEZEHH) scroll of standard id (OM) scroll of cure (AAIO) * scroll of extra healing (DIFFER SEX CANT USE STUNTS) * scroll of greater mana restoration (PSEUDOELLIPOSCHENGBAND) scroll of teleportation (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of destroy armor (LITTLE STRAWBERRY ME BABY) scroll of inventory id (YOU EERIE SISTER FA) scroll of secure identify (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of identify (DO YOU ENJOY THIS GAME) Spellbooks spellbook of anti disintegration (forgotten) Potions potion of monster detection (warping) potion of recovery (aqueous) Rings ring of gain strength (organic) Gems worthless piece of pink glass (pink) flint stone (gray) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 11 times You eaten meat 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 109 times You killed 98 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (41 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (17 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (73 of 160) two-weapon combat [Basic] (max Expert) (100 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (5 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (28 of 160) broadsword [Basic] (max Expert) (72 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...