Leeroy, lawful male albae Mahou Shoujo ---------------- ............r..|# |...............| |......@.......| |.......@.......,,# ---------------- [Leeroy the Schoolkid] St11 Dx3 Co10 In10 Wi13 Ch16 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # chain mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A moderately good suit of armor. plate mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A very heavy suit of armor that offers good protection. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 84% chance Wand drop chance was reduced to 91% Implant drop chance was reduced to 99% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 82% Food drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: short sword (turn 133) The following skill became untrainable if you tried to train it too early: general combat (turn 160) The following skill became untrainable after a while: implants (turn 16122) The following skill couldn't be trained before a certain turn number is reached: axe (turn 51519) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42925 Monster spawn increase reached its maximum at turn 112745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 748340 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: riverside releaser (freq bonus 64) The monster species that spawned more often: isobaric surname unpinning (freq bonus 18) The monster species that spawned more often: large flaming sphere (freq bonus 6) The monster species that spawned more often: multijet microprogramming (freq bonus 33) The monster species that spawned more often: time fungus (freq bonus 42) The monster species that spawned more often: shadow serpent (freq bonus 54) The monster species that spawned more often: albino force patch (freq bonus 36) The monster species that spawned more often: baby roc (freq bonus 56) The monster species that spawned more often: mint giant (freq bonus 30) The monster species that spawned more often: +4 ed cutoff (freq bonus 27) The monster species that spawned more often: large dog (freq bonus 14) The monster species that spawned more often: petty demilich (freq bonus 12) The monster species that spawned more often: cash trap (freq bonus 18) The monster species that spawned more often: blood-colored jelly (freq bonus 6) The monster species that spawned more often: insane hell spawn (freq bonus 28) The monster species that spawned more often: passivity lichen (freq bonus 12) The monster species that spawned more often: porter secret car (freq bonus 16) The monster species that spawned more often: dwarf lord (freq bonus 12) The monster species that spawned more often: truckage treacherously (freq bonus 20) The monster species that spawned more often: gun cat (freq bonus 40) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: gloombat The monster species that never randomly spawned: winged kraken lich The monster species that never randomly spawned: interspersed biddable The monster species that never randomly spawned: passim miscued The monster species that never randomly spawned: firebrate mold The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: squione The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: swamp kappa The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 30) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 17) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 15) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 265) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 5) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 2) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 15) Trap randomization happened for 1 in 934 traps Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 55% 200% b - knock 1 matter 55% 200% c - drain life 3 attack 46% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of mana (DIE BEFORE YOUVE MOVED) scroll of phase door (FROBOZZ MAGIC SCROLL CO) scroll of standard id (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of cure (QUESTION MARK) * scroll of extra healing (PHOL ENDE WODAN) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) Spellbooks spellbook of wizard lock (freed) spellbook of knock (fiery) spellbook of drain life (switching) Wands wand of striking (fir) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.