Leeroy, lawful male redguardian Thalmor ------ |....| |....| |`@@@. - ---- [Leeroy the Concordate Agent] St11 Dx10 Co10 In8 Wi4 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drain resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 529 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 37% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 83% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 96% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 1848) The following skill became untrainable after a while: attack spells (turn 61527) The following skill couldn't be trained before a certain turn number is reached: searching (turn 10796) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22495 Monster spawn increase reached its maximum at turn 145242 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 625771 The monster class that cannot be genocided was light The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: semi-novice mage (freq bonus 48) The monster species that spawned more often: human flesh golem (freq bonus 12) The monster species that spawned more often: snappily otto (freq bonus 6) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 8) The monster species that spawned more often: pisaca ruler (freq bonus 40) The monster species that spawned more often: acidic stalk (freq bonus 6) The monster species that spawned more often: steam drill (freq bonus 21) The monster species that spawned more often: ballas (freq bonus 9) The monster species that spawned more often: unclosed vitality colluded (freq bonus 30) The monster species that spawned more often: hippogriff (freq bonus 8) The monster species that spawned more often: nether force fungus (freq bonus 6) The monster species that spawned more often: big ghost (freq bonus 8) The monster species that spawned more often: drone mushroom (freq bonus 8) The monster species that spawned more often: land drake (freq bonus 16) The monster species that spawned more often: topaz spore (freq bonus 18) The monster species that spawned more often: ermine (freq bonus 10) The monster species that spawned more often: bad mushroom (freq bonus 108) The monster species that spawned more often: wereastralelemental (freq bonus 6) The monster species that spawned more often: replanned calmed protozoon (freq bonus 18) The monster species that spawned more often: ice monster (freq bonus 9) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster species that never randomly spawned: monadic deva The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: collocate dermal sixte sleepwalking woofer The monster species that never randomly spawned: kopkeeper The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: Officer Alina The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: Shami-Amourae The monster species that never randomly spawned: unexpected shantak The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 20) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 26) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 3) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 4) Trap randomization happened for 1 in 599 traps Next attribute increase check would have come at turn 232 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (898) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat stone (rubynus helmet) * skullcap (water-pipe helmet) * flack helmet (weeping helmet) * crystal helm (frequent helmet) * mining helm (secret helmet) * field helm (ruined helmet) * helm of safeguard (radio helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (polnish gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (block-heeled boots) * boots of safeguard (persian boots) Scrolls scroll of healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of phase door (RUECKSCHRITT GEGENUEBER OBLIVION) scroll of standard id (COVERED VILE DISAPPER) scroll of cure (PIETEIKUMU KLUDA) * scroll of extra healing (ANGEL WITH THE SAMPLE) * scroll of greater mana restoration (SPEE WORK WHEN TOUCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.