Leeroy, lawful male redguardian Thalmor ------.-- |.......| ........| |.......| |.@@....| --------- [Leeroy the Concordate Agent] St10 Dx10 Co6 In6 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $3 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: searching You could not have this property intrinsically: flying Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 86% chance Ring drop chance was reduced to 43% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 11% Food drop chance was reduced to 98% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: spirituality (turn 26) The following skill became untrainable if you tried to train it too early: attack spells (turn 1332) The following skill became untrainable after a while: two-handed sword (turn 56617) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 27453) Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65806 Monster spawn increase reached its maximum at turn 234556 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7524060 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 24) The monster species that spawned more often: golden brown dragon (freq bonus 30) The monster species that spawned more often: fungoid mold (freq bonus 42) The monster species that spawned more often: nether patch (freq bonus 5) The monster species that spawned more often: alien plasomorph (freq bonus 18) The monster species that spawned more often: secluded spore (freq bonus 6) The monster species that spawned more often: staff permamimic (freq bonus 6) The monster species that spawned more often: shot hegemonical (freq bonus 6) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 6) The monster species that spawned more often: hidden rutterkin (freq bonus 6) The monster species that spawned more often: clinging lizard (freq bonus 60) The monster species that spawned more often: greater hell spawn (freq bonus 40) The monster species that spawned more often: illumination limiter (freq bonus 15) The monster species that spawned more often: wood elf shaman (freq bonus 24) The monster species that spawned more often: Infested Bralani (freq bonus 18) The monster species that spawned more often: evil warrior (freq bonus 6) The monster species that spawned more often: flame troll (freq bonus 30) The monster species that spawned more often: spavin glove prover reaccepted (freq bonus 21) The monster species that spawned more often: greater mimic (freq bonus 18) The monster species that spawned more often: animated golden statue (freq bonus 36) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster species that never randomly spawned: depowered fungus The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: inka girl The monster species that never randomly spawned: ultramarine fungus The monster species that never randomly spawned: Father Dagon The monster species that never randomly spawned: Minator Lieutenant The monster species that never randomly spawned: abstruser didy The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: theme sheep The monster species that never randomly spawned: nasty chicken The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 15) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 17) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 38) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 17) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Trap randomization happened for 1 in 379 traps Next attribute increase check would have come at turn 277 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (great helmet) * skullcap (basin helmet) * flack helmet (visored helmet) * crystal helm (dim colored helmet) * mining helm (plumed helmet) * field helm (frequent helmet) * helm of safeguard (eternal helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (paper gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (hot boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of mana (I DONT NEED A FULL YES CONFIRMATION) scroll of phase door (CAPLOSS TRIANGLE INSTADEATH) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (42) * scroll of extra healing (FIQ X FIQ SELFSHIP) * scroll of greater mana restoration (HAPAX LEGOMENON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.