Leeroy, lawful male redguardian Thalmor ----- |.$.| |..@| ..@.| |.xx| -.--- [Leeroy the Concordate Agent] St6 Dx9 Co10 In6 Wi9 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: warning You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 45 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 214 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 99% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 64% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: protection spells (turn 32) The following skill became untrainable if you tried to train it too early: chaos spells (turn 684) The following skill became untrainable after a while: shield (turn 54548) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 12907) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43717 Monster spawn increase reached its maximum at turn 113808 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 627167 The monster class that cannot be genocided was lich The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: rock mole (freq bonus 18) The monster species that spawned more often: wind growth (freq bonus 16) The monster species that spawned more often: covfefe lich (freq bonus 6) The monster species that spawned more often: pustulent mold (freq bonus 12) The monster species that spawned more often: The Smith (freq bonus 24) The monster species that spawned more often: justice keeper (freq bonus 20) The monster species that spawned more often: chlorinating alphabetization dandled autobiographer wangler (freq bonus 24) The monster species that spawned more often: ultimate giant kraken (freq bonus 8) The monster species that spawned more often: Uniform Sergeant (freq bonus 9) The monster species that spawned more often: crepuscular lentic earner (freq bonus 8) The monster species that spawned more often: water warp patch (freq bonus 16) The monster species that spawned more often: anthrazite spore (freq bonus 48) The monster species that spawned more often: barbed devil (freq bonus 10) The monster species that spawned more often: praetorian redescribing (freq bonus 7) The monster species that spawned more often: unpa (freq bonus 12) The monster species that spawned more often: sexer grue (freq bonus 24) The monster species that spawned more often: thermally accentuating (freq bonus 10) The monster species that spawned more often: attackingly junketeer starlit (freq bonus 24) The monster species that spawned more often: toxic wort (freq bonus 20) The monster species that spawned more often: techno ant (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 6) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster species that never randomly spawned: factualism coshed The monster species that never randomly spawned: assessorship shiftiest The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: kipper gagger The monster species that never randomly spawned: porter wind fungus The monster species that never randomly spawned: tablespoon barite The monster species that never randomly spawned: hunter medicinal The monster species that never randomly spawned: force swamp kobold The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: MacBauer The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 23) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 15) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 4) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 7) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 2) Trap randomization happened for 1 in 678 traps Next attribute increase check would have come at turn 752 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (470) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (gas mask) * skullcap (echo helmet) * flack helmet (eternal helmet) * crystal helm (inkcoat helmet) * mining helm (orange visored helmet) * field helm (silk helmet) * helm of safeguard (long-hair helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (nondescript gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (fetish heels) * boots of safeguard (torn boots) Scrolls scroll of healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of standard id (TSCHONBLAEIHA) scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (SULKEMISAIKA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.