Leeroy, lawful male redguardian Ordinator -------- |..#|..| |.#....| ##------------ ########|<.....|## #,-..........| #,,,,,,,.......-,# #,|..........| #,######-.------,# #$|..........| #,# #,# #,|..........| #,# #,# #,-------|----## #,## #,# #,## #,,,,,,# +,,# #,# #@,# ###---|- #,,# #`,# ---- ##@# |...| ,,,# #!-----..-----,# |...| ##, #,|..........|,# |...| #,.>.........|,# |...| ##|...........,# |...| |..........|## |...| -----..----- ----- ---- [Leeroy the Battler] St18/01 Dx8 Co6 In3 Wi6 Ch8 OrdRedMalLaw Dlvl:1 $9 HP20(20) Pw10(10) AC11 Exp1 T145 Latest messages The twen misses. You miss the twen. You kill the twen! You see here 4 apples {0}. m - 4 apples {0}. The door resists! What do you want to eat? [m or ?*] You cannot eat that! The door opens. There is a wall in the way! You see here 4 gold pieces {0}. There is a wall in the way! You see here 4 gold pieces {0}. 4 gold pieces. There is a wall in the way! You see here a gold piece {0}. There is a wall in the way! There is nothing here to pick up. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: polymorph control You could not have this property intrinsically: fear resistance Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 99% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 97% Tool drop chance was reduced to 86% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 840) The following skill became untrainable after a while: petkeeping (turn 48897) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 57227) Heavy curses were more common by 20% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61153 Monster spawn increase reached its maximum at turn 88347 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 973555 The monster class that cannot be genocided was gnome The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: agitable sept (freq bonus 12) The monster species that spawned more often: magic flute king (freq bonus 4) The monster species that spawned more often: spike smasher (freq bonus 4) The monster species that spawned more often: normal jelly (freq bonus 4) The monster species that spawned more often: zapborg (freq bonus 5) The monster species that spawned more often: random fish (freq bonus 10) The monster species that spawned more often: evil warp fungus (freq bonus 5) The monster species that spawned more often: neau rumber (freq bonus 4) The monster species that spawned more often: creosote quebec (freq bonus 14) The monster species that spawned more often: land urchin (freq bonus 16) The monster species that spawned more often: clefairy (freq bonus 5) The monster species that spawned more often: butcher shaman (freq bonus 8) The monster species that spawned more often: large queue (freq bonus 42) The monster species that spawned more often: brown ooze (freq bonus 20) The monster species that spawned more often: kergeant (freq bonus 4) The monster species that spawned more often: wrinkled growth (freq bonus 24) The monster species that spawned more often: Jane's hugging boot (freq bonus 18) The monster species that spawned more often: high orc captain (freq bonus 12) The monster species that spawned more often: stygian fury (freq bonus 10) The monster species that spawned more often: preventability seigniorial proscenia (freq bonus 10) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: dark matter fly The monster species that never randomly spawned: programming bug The monster species that never randomly spawned: installation trammeling The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: inconveniencing misbilling The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: black ray The monster species that never randomly spawned: blister colony The monster species that never randomly spawned: waler capitalistic The monster species that never randomly spawned: snappy woman The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 40) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 9) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 5) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 5) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 7) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 1) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 302 Strength training was 4 Dexterity training was 1 Wisdom training was 1 Constitution training was 8 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1352 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (104) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (visored helmet) * skullcap (wide metal helm) * flack helmet stone (gemmed helmet) * crystal helm stone (rubynus helmet) * mining helm (knowledgeable helmet) * field helm (crested helmet) * helm of safeguard (mechanical helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (princess gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (torn boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of mana (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of phase door (ORC WIZARD FOR SMASH 5) scroll of standard id (RASH EM EXTENDED POISON IVY ROMP) scroll of cure (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) * scroll of extra healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) * scroll of greater mana restoration (EDGELORD WITH A BLUNT WEAPON) Spellbooks spellbook of enchant weapon (unhealthy) Rings ring of increase accuracy (PVC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (22 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...