Leeroy, lawful male albae Pirate -+-------------- |..............| |..............| ...........@\..| |.........Y....| |..............| +..............| ---------------- [Leeroy the Landlubber] St10 Dx11 Co9 In7 Wi9 Ch7 PirAlbMalLaw Dlvl:1 $111 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. Ye be lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: warning You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 21 Book drop chance was reduced to 94% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 75% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 79% Tool drop chance was reduced to 82% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: trident (turn 128) The following skill became untrainable if you tried to train it too early: divination spells (turn 1825) The following skill became untrainable after a while: sexy flats (turn 8044) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 19499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48775 Monster spawn increase reached its maximum at turn 100291 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2670208 The monster class that cannot be genocided was kobold The monster class that was spawned more often: troll (freq bonus 8) The monster species that spawned more often: furry rothe (freq bonus 60) The monster species that spawned more often: swamp naga hatchling (freq bonus 40) The monster species that spawned more often: giant blue mouse (freq bonus 30) The monster species that spawned more often: karakasa (freq bonus 11) The monster species that spawned more often: renegade watch captain (freq bonus 18) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 104) The monster species that spawned more often: nasty laser (freq bonus 28) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 10) The monster species that spawned more often: Holy Planetar (freq bonus 13) The monster species that spawned more often: berserk ape (freq bonus 27) The monster species that spawned more often: speedhorse (freq bonus 20) The monster species that spawned more often: secluded mushroom (freq bonus 22) The monster species that spawned more often: grifting intimidatory convicting (freq bonus 11) The monster species that spawned more often: dark jelly (freq bonus 22) The monster species that spawned more often: ordinary coronal (freq bonus 60) The monster species that spawned more often: dwarven chaos bearer (freq bonus 30) The monster species that spawned more often: Klaf (freq bonus 20) The monster species that spawned more often: midi grue (freq bonus 40) The monster species that spawned more often: yellowy popishly transponder rechristened (freq bonus 20) The monster species that spawned more often: engulfed fleecily barroom (freq bonus 80) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster species that never randomly spawned: barricaded door The monster species that never randomly spawned: plain orc The monster species that never randomly spawned: robot The monster species that never randomly spawned: chromium veiny disrespect The monster species that never randomly spawned: Mination The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: mohat The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: orange patch The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 13) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 37) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 143) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 20) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 29) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 11) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 11) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: quaversal helmet (transversal helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 8) Trap randomization happened for 1 in 961 traps Next attribute increase check would have come at turn 2871 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1035) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (CUNAFV ANONONYRXV) scroll of mana (TSCHAEAUWIEAUW) scroll of phase door (GOAL GOREST) scroll of standard id (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of cure (LEGEND OF FH BREATH OF THE DANK) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (0UTROSP3CTIVE) Potions potion of rum (polka-dot) Rings ring of slow digestion (adamantite) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.