Leeroy, chaotic male bat Fencer ----------- +.........+ |........¯| |.......@@| |.........| |..(......| ----------- [Leeroy the Alcor] St14 Dx13 Co16 In11 Wi9 Ch8 FenBatMalCha Dlvl:1 $0 HP20(20) Pw15(15) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bat Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. boomerang - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Good luck making this crappy weapon work! The boomerang can theoretically be thrown to hit several enemies in a single turn, but its weird flight pattern means it has situational uses at best and no uses at worst. Using the boomerang in melee will probably cause it to break. # A nearly useless technique that will use a medical kit to drain your experience for a single potion of blood. Use this technique? [yn] (n) You need a medical kit to do that. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 82 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 92% chance Weapon drop chance was reduced to 78% Tool drop chance was reduced to 90% Food drop chance was reduced to 96% Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: riding (turn 41) The following skill became untrainable if you tried to train it too early: general combat (turn 2730) The following skill became untrainable after a while: morning star (turn 33697) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 25677) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65072 Monster spawn increase reached its maximum at turn 127859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3159068 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: snake The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: purulence rejudging (freq bonus 6) The monster species that spawned more often: evolved porpse (freq bonus 16) The monster species that spawned more often: shaver birthed pyongyang destructively (freq bonus 16) The monster species that spawned more often: suxxor permamimic (freq bonus 12) The monster species that spawned more often: spinner growth (freq bonus 20) The monster species that spawned more often: ninja fighter (freq bonus 36) The monster species that spawned more often: card wort (freq bonus 36) The monster species that spawned more often: oyaji (freq bonus 20) The monster species that spawned more often: latch devil (freq bonus 84) The monster species that spawned more often: absent fungus (freq bonus 18) The monster species that spawned more often: void patch (freq bonus 12) The monster species that spawned more often: Olog-hai gorgon (freq bonus 24) The monster species that spawned more often: overembellished scourged (freq bonus 18) The monster species that spawned more often: Nonerotic Irina (freq bonus 8) The monster species that spawned more often: large worm (freq bonus 32) The monster species that spawned more often: penis xorn (freq bonus 4) The monster species that spawned more often: thick vrock (freq bonus 20) The monster species that spawned more often: zebetite metroid (freq bonus 24) The monster species that spawned more often: old thewer (freq bonus 36) The monster species that spawned more often: emperor wight (freq bonus 16) The monster trait that was more common: monsters that can tunnel (freq bonus 16) The monster species that never randomly spawned: hunger grue The monster species that never randomly spawned: lashfish The monster species that never randomly spawned: fluttered intercounty The monster species that never randomly spawned: pffing fish The monster species that never randomly spawned: warp draconian The monster species that never randomly spawned: caddy tincted The monster species that never randomly spawned: bailiff fishier The monster species that never randomly spawned: rock python The monster species that never randomly spawned: shaped mushroom The monster species that never randomly spawned: nightworm The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 74) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 34) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 202) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 19) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 2) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 4) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 1800 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could fly You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (466) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (twisted visor helmet) * skullcap (precious helmet) * flack helmet (viking helmet) * crystal helm (breath control helmet) * mining helm (knowledgeable helmet) * field helm (post-nuclear helmet) * helm of safeguard (golden helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (camouflage patterned gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (steel toed boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (INS CUBITOR) scroll of mana (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of phase door (LASH EM EXTENDED BALROG SHOW) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (JUSTIN BAILEY) * scroll of extra healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of greater mana restoration (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) Rings ring of increase accuracy (alexandrite) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.