Leeroy, lawful male addicted Fencer --------- |.......| +.....@.. |#...@..| -------- [Leeroy the Alcor] St25 Dx25 Co25 In24 Wi25 Ch25 FenAddMalLaw Dlvl:1 $5 HP14(14) Pw15(15) AC-1 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male addicted Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 81% Wand drop chance was reduced to 58% Potion drop chance was reduced to 92% Tool drop chance was reduced to 42% Food drop chance was reduced to 88% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: devices (turn 46) The following skill became untrainable if you tried to train it too early: polearms (turn 161) The following skill became untrainable after a while: martial arts (turn 53765) The following skill couldn't be trained before a certain turn number is reached: shield (turn 12326) Sticky curses were more common by 34% Items were more likely to be generated cursed by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50730 Monster spawn increase reached its maximum at turn 282341 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 328755 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: petty gnoll shaman (freq bonus 18) The monster species that spawned more often: night orc (freq bonus 14) The monster species that spawned more often: heaven penetrator (freq bonus 12) The monster species that spawned more often: Ella (freq bonus 15) The monster species that spawned more often: cave crawler (freq bonus 8) The monster species that spawned more often: vileplume (freq bonus 7) The monster species that spawned more often: bang imp (freq bonus 4) The monster species that spawned more often: mean colony (freq bonus 4) The monster species that spawned more often: dump blob (freq bonus 16) The monster species that spawned more often: lsd trove (freq bonus 12) The monster species that spawned more often: shitty fungus (freq bonus 5) The monster species that spawned more often: ital optometrical eliminant (freq bonus 12) The monster species that spawned more often: undead bat (freq bonus 12) The monster species that spawned more often: drabbed draggled (freq bonus 18) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 14) The monster species that spawned more often: hup sheeting (freq bonus 4) The monster species that spawned more often: neekerbreeker (freq bonus 10) The monster species that spawned more often: giant wasp (freq bonus 9) The monster species that spawned more often: intermingled embowering warily sunderer exempted (freq bonus 3) The monster species that spawned more often: praetorian redescribing (freq bonus 42) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: speed photon The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: wimpled fiduciary The monster species that never randomly spawned: nahuatl velure The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: hairbreadth kipper The monster species that never randomly spawned: magnetic mold The monster species that never randomly spawned: white colony The monster species that never randomly spawned: blue ray The monster species that never randomly spawned: dish mummy The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 90) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 37) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 5) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 18) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 17) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 2) Trap randomization happened for 1 in 839 traps Next attribute increase check would have come at turn 93 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were confused (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (305) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (golden helmet) * skullcap (aluminium helmet) * flack helmet (breath control helmet) * crystal helm (organic helmet) * mining helm stone (rubynus helmet) * field helm (cloudy helmet) * helm of safeguard (crazy helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (light gloves) * commander gloves (parked gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (winter stilettos) * boots of safeguard (korean sandals) Scrolls scroll of healing (VET POTE TONBE) scroll of mana (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of phase door (PROC TANK PUMP) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (YAWNING MY SHANK CUSTOMER) * scroll of extra healing (BIEN TACHYMETRE GRESILLEMENT) * scroll of greater mana restoration (MANIC MINER) Rings ring of increase accuracy (clay) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.