Leeroy, chaotic male redguardian Fencer ---------- .........+ |@@......| |......... |......7.| ---.---.-- [Leeroy the Alcor] St14 Dx13 Co11 In3 Wi5 Ch5 FenRedMalCha Dlvl:1 $5 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: reflection You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 47% Potion drop chance was reduced to 94% Armor drop chance was reduced to 59% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: missile weapons (turn 24) The following skill became untrainable if you tried to train it too early: body spells (turn 608) The following skill became untrainable after a while: form II (Makashi) (turn 66914) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 11934) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22818 Monster spawn increase reached its maximum at turn 216141 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1839561 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: totter flailing (freq bonus 42) The monster species that spawned more often: poetical cheapish (freq bonus 60) The monster species that spawned more often: rancidifying putt (freq bonus 33) The monster species that spawned more often: leprechaun wanderer (freq bonus 7) The monster species that spawned more often: acculturative uninvested (freq bonus 18) The monster species that spawned more often: amenity improper muffler versification (freq bonus 16) The monster species that spawned more often: irate artichoke (freq bonus 18) The monster species that spawned more often: Tinanya (freq bonus 144) The monster species that spawned more often: myrion (freq bonus 16) The monster species that spawned more often: snow sasquatch (freq bonus 32) The monster species that spawned more often: pimping prostitute (freq bonus 18) The monster species that spawned more often: Celia (freq bonus 7) The monster species that spawned more often: axseed unrespectfully (freq bonus 39) The monster species that spawned more often: slimebesu (freq bonus 21) The monster species that spawned more often: fake colony (freq bonus 22) The monster species that spawned more often: nonsubscriber pretended (freq bonus 18) The monster species that spawned more often: C~LW;s7yQhg>DJ= (freq bonus 96) The monster species that spawned more often: warty growth (freq bonus 66) The monster species that spawned more often: multi-hued growth (freq bonus 32) The monster species that spawned more often: error (freq bonus 7) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: rooty The monster species that never randomly spawned: infinitely cosigned bootery The monster species that never randomly spawned: jEOe#1:tz,q. The monster species that never randomly spawned: mosamu nymph The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: wereshade The monster species that never randomly spawned: rohirrim The monster species that never randomly spawned: hellpit vortex The monster species that never randomly spawned: vulture The monster species that never randomly spawned: Magdalena's stinking combat boot The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 36) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 21) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 16) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 51) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 1) Trap randomization happened for 1 in 379 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (553) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (RNG helmet) * skullcap (water-pipe helmet) * flack helmet (aluminium helmet) * crystal helm (cloudy helmet) * mining helm (horned helmet) * field helm (etheric helmet) * helm of safeguard (golden helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (sensor gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots stone (lolita boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (YIK MECH SHEGOTH) scroll of mana (THERAC 25) scroll of phase door (TLASFO SENIL) scroll of standard id (CAO NI MA) scroll of cure (TRAINED THE HARD WAY) * scroll of extra healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of greater mana restoration (XOR OTA) Rings ring of increase accuracy (beautiful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.