Leeroy, chaotic male redguardian Fencer -+--------.---- |.............| ........@.....| |......@......| |.............| --------------- [Leeroy the Alcor] St10 Dx11 Co9 In7 Wi3 Ch10 FenRedMalCha Dlvl:1 $1 HP22(22) Pw14(14) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: poison resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 91% Tool drop chance was reduced to 61% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: mace (turn 45) The following skill became untrainable if you tried to train it too early: body spells (turn 30) The following skill became untrainable after a while: matter spells (turn 46167) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 39033) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24321 Monster spawn increase reached its maximum at turn 124428 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1967520 The monster class that cannot be genocided was golem The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: correct sentai (freq bonus 3) The monster species that spawned more often: spiller squashiest butchering (freq bonus 48) The monster species that spawned more often: egg-laying mammal (freq bonus 16) The monster species that spawned more often: fuck this clay golem (freq bonus 6) The monster species that spawned more often: keter sephirah (freq bonus 36) The monster species that spawned more often: rhyperior (freq bonus 16) The monster species that spawned more often: weremindflayer (freq bonus 4) The monster species that spawned more often: jojoba breakfront (freq bonus 6) The monster species that spawned more often: patreelja (freq bonus 6) The monster species that spawned more often: big trapper (freq bonus 45) The monster species that spawned more often: flayer blowdart (freq bonus 12) The monster species that spawned more often: fishing rod (freq bonus 16) The monster species that spawned more often: tasloi chief (freq bonus 12) The monster species that spawned more often: rotten icky thing (freq bonus 12) The monster species that spawned more often: great cuban singer (freq bonus 10) The monster species that spawned more often: charcoal mold (freq bonus 8) The monster species that spawned more often: mac chemist (freq bonus 4) The monster species that spawned more often: fire beetle (freq bonus 4) The monster species that spawned more often: team nastytrap member (freq bonus 5) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 30) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: wild own The monster species that never randomly spawned: fantasy mooting The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: stockbrokerage skinny The monster species that never randomly spawned: arena rumber The monster species that never randomly spawned: nonpro spirit The monster species that never randomly spawned: wolfing spirit The monster species that never randomly spawned: jiangshi The monster species that never randomly spawned: gummed unalarmed The monster species that never randomly spawned: disruption ant The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 5) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (578) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (metal disk) * skullcap (space helmet) * flack helmet (poor helmet) * crystal helm (tight helmet) * mining helm (masked helmet) * field helm (hacker helmet) * helm of safeguard (wide conical hat) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (moth-bitten gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (thick-soled boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (SCROLL LABELS ARE PART OF SLEXQDB) scroll of mana (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of phase door (ASCENSION IS IMPOSSIBLE) scroll of standard id (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of cure (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of extra healing (BITHOURARA ASOUEMARA) * scroll of greater mana restoration (TIGHT SPANDEX SHIRT) Rings ring of increase accuracy (calcite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.