Leeroy, chaotic male redguardian Fencer -- ------- -..|.$@@.| |........| |........| |....{...| ---------- [Leeroy the Alcor] St12 Dx10 Co8 In9 Wi6 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 238 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 79% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 360) The following skill became untrainable if you tried to train it too early: whip (turn 3552) The following skill became untrainable after a while: saber (turn 5402) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 32205) Sticky curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14525 Monster spawn increase reached its maximum at turn 45368 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5827796 The monster class that cannot be genocided was golem The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 8) The monster species that spawned more often: giant beart (freq bonus 8) The monster species that spawned more often: peng naiad (freq bonus 24) The monster species that spawned more often: full-plated lich (freq bonus 12) The monster species that spawned more often: hahaha grue (freq bonus 96) The monster species that spawned more often: very spiked devil (freq bonus 16) The monster species that spawned more often: internet swarmer (freq bonus 6) The monster species that spawned more often: ribaldry indianan (freq bonus 12) The monster species that spawned more often: einstein paternalism (freq bonus 12) The monster species that spawned more often: pend sabered (freq bonus 2) The monster species that spawned more often: unexpected tiger (freq bonus 16) The monster species that spawned more often: ruinated slew (freq bonus 2) The monster species that spawned more often: entreatingly inept (freq bonus 4) The monster species that spawned more often: crystal hound (freq bonus 4) The monster species that spawned more often: frilling manpower (freq bonus 6) The monster species that spawned more often: giant monkey (freq bonus 18) The monster species that spawned more often: old water dragon (freq bonus 27) The monster species that spawned more often: plague elemental (freq bonus 18) The monster species that spawned more often: polytechnic badger (freq bonus 5) The monster species that spawned more often: drakeling mummy (freq bonus 10) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 8) The monster species that never randomly spawned: madman tarpaulin The monster species that never randomly spawned: latin six girl The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: rib golem The monster species that never randomly spawned: fillen spore The monster species that never randomly spawned: true weeping angel The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: hug bug The monster species that never randomly spawned: gnome mage The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 94) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: farting web The RNG hath decreed that this trap was generated more often: frequentation spawn trap (freq bonus 3) Trap randomization happened for 1 in 530 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (329) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (long-hair helmet) * skullcap (winged helmet) * flack helmet (poor helmet) * crystal helm (less helmet) * mining helm (chain-aventailed helmet) * field helm (post-nuclear helmet) * helm of safeguard (black helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (light gloves) * commander gloves (graffiti gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (red sneakers) * boots of safeguard (battle boots) Scrolls scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (GRASS MUD HORSE) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of cure (PFAZER) * scroll of extra healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of greater mana restoration (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) Rings ring of increase accuracy (durable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.