Leeroy, chaotic male incantifier Fencer -------- |......| |......| |@.....| |.@....| |......+ -------- [Leeroy the Alcor] St9 Dx13 Co9 In6 Wi8 Ch9 FenIncMalCha Dlvl:1 $0 HP14(14) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male incantifier Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 3% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 86% Armor drop chance was reduced to 91% Tool drop chance was reduced to 87% Food drop chance was reduced to 95% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 105) The following skill became untrainable if you tried to train it too early: javelin (turn 432) The following skill became untrainable after a while: elemental spells (turn 21076) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 29836) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41588 Monster spawn increase reached its maximum at turn 131639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1808300 The monster class that cannot be genocided was nymph The monster class that was spawned more often: elemental (freq bonus 9) The monster species that spawned more often: Multiplar Grigori (freq bonus 72) The monster species that spawned more often: icy boomer (freq bonus 180) The monster species that spawned more often: clicking spore (freq bonus 24) The monster species that spawned more often: denryu (freq bonus 11) The monster species that spawned more often: snore mold (freq bonus 20) The monster species that spawned more often: Uniform Katcher (freq bonus 34) The monster species that spawned more often: Vampire Kleever (freq bonus 66) The monster species that spawned more often: night orc (freq bonus 48) The monster species that spawned more often: petty white slime (freq bonus 40) The monster species that spawned more often: stained jelly (freq bonus 30) The monster species that spawned more often: acid boob (freq bonus 10) The monster species that spawned more often: budgetary fetor (freq bonus 60) The monster species that spawned more often: fussily sensorimotor sublunar (freq bonus 88) The monster species that spawned more often: mindsnack walker (freq bonus 84) The monster species that spawned more often: false fungus (freq bonus 96) The monster species that spawned more often: five-tentacle hententmon (freq bonus 44) The monster species that spawned more often: salamander prisoner (freq bonus 39) The monster species that spawned more often: ambushed overconservative (freq bonus 11) The monster species that spawned more often: chaos servant (freq bonus 22) The monster species that spawned more often: cowlick hookier (freq bonus 84) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 5) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 5) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: invincibly surfed The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: water seraphon The monster species that never randomly spawned: arteriocapillary syncopated habituating The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: psi laser The monster species that never randomly spawned: white stalk The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: paleolithic mummy The monster class that always generated with extra speed: kobold The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 177) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 173) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 14) Trap randomization happened for 1 in 711 traps Next attribute increase check would have come at turn 1083 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You leeched mana You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (transversal helmet) * skullcap (long-hair helmet) * flack helmet (wok-shaped helmet) * crystal helm (visored helmet) * mining helm (padded helmet) * field helm (thinking helmet) * helm of safeguard (post-nuclear helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (boxing gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (heavy boots) * boots of safeguard (snow boots) Scrolls scroll of healing (AINZ OOAL GOWN) scroll of mana (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of phase door (ELF DONT CANNT) scroll of standard id (PANACHE EM EXTENDED BEAU GESTE) scroll of cure (SIGNAL 11 WAS RAISED) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (BEARD BURGER MASTER) Rings ring of increase accuracy (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.