Leeroy, lawful male asgardish Fencer ----------- --.......... ,,----------------------- |..........| #,......`...............|########-------------- |..........| #,|.............>........,,,,,,,,|............+ |..........|## #,|.....................|#######,.........%...| |..........-,# #,|.....................-,# #,|............| ---|--------,# ,,|.....................|,######,|............| #,#### #,# ##,,---.-------------------,%,,,,,,|............| #,,,,## #,# #,,,, ,,,,,,# #######,,-------------- ####,,###,,###,### #,##### #,,,,, #,,,,,,,##,#####,## ####,# ###,,,,,,,,,,,,`,,# #,# -.---,###-.--.-## #,# |...|,# |.....,# #,# -...|,# |....|,# #,# |....,# |.....,# +@# -----## ------,# ### [Leeroy the Alcor] St16 Dx16 Co11 In8 Wi7 Ch6 FenAsgMalLaw Dlvl:1 $23 HP29(29) Pw29(29) AC5 Exp2 T264 Latest messages There is a wall in the way! (7x) "Ben farkli degilim cuenkue bir bas oertuesue giyiyorum! Beni ayrimcilik yapmamalisin, kafir demek istiyorsun!" You feel less faithful! There is a wall in the way! "Biz, buezguelue ailelerin barok kalelerde yer bulduklari icin bez giyiyoruz, cuenkue kafir aileler ilk geldiler bile beklemek zorundalar. Bueyuek Allah, degersiz bir Alman azinligi bekler!" You feel less faithful! There is a wall in the way! (3x) The door opens. The ordinator called Andragil the battler picks up an evasive jermlaine corpse {100}. There is a wall in the way! You kill the pack jackal! You see here a pack jackal corpse {300}. There is a wall in the way! You hear the footsteps of a guard on patrol. There is a wall in the way! (3x) This door is locked. (2x) In what direction? [hykulnjb><] (2x) WHAMMM!!! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (wielded in other hand) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 4 uncursed scrolls of healing {0} h - an uncursed greased scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 3 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings d - a * uncursed +2 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: searching You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 89% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 72% Tool drop chance was reduced to 80% Monster death drops spawned with only 90% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: high heels (turn 10) The following skill became untrainable if you tried to train it too early: body spells (turn 45) The following skill became untrainable after a while: general combat (turn 27908) The following skill couldn't be trained before a certain turn number is reached: mace (turn 24932) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21626 Monster spawn increase reached its maximum at turn 295695 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 493962 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: nondescript fungus (freq bonus 10) The monster species that spawned more often: petty ki-rin (freq bonus 10) The monster species that spawned more often: peek hibachi (freq bonus 30) The monster species that spawned more often: legate labouring (freq bonus 8) The monster species that spawned more often: creeping 42 (freq bonus 12) The monster species that spawned more often: ultra cockroach (freq bonus 4) The monster species that spawned more often: scruffy looking hobbit (freq bonus 60) The monster species that spawned more often: little ice block type (freq bonus 32) The monster species that spawned more often: selenite service droid (freq bonus 10) The monster species that spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 30) The monster species that spawned more often: pink colony (freq bonus 8) The monster species that spawned more often: gigant (freq bonus 12) The monster species that spawned more often: archfiend of Gilfer (freq bonus 4) The monster species that spawned more often: selenite central command unit (freq bonus 10) The monster species that spawned more often: petty glib vortex (freq bonus 9) The monster species that spawned more often: evasive jermlaine (freq bonus 24) The monster species that spawned more often: Digging Mage (freq bonus 8) The monster species that spawned more often: gauth (freq bonus 18) The monster species that spawned more often: star laser (freq bonus 12) The monster species that spawned more often: trainful weatherproof unartful (freq bonus 10) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster species that never randomly spawned: baby orange dragon The monster species that never randomly spawned: entrepreneurship carbonic The monster species that never randomly spawned: special warp patch The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: outranging omitting The monster species that never randomly spawned: trisect liberationist The monster species that never randomly spawned: difficult elemental The monster species that never randomly spawned: pick dwarf The monster species that never randomly spawned: entry sunup reintroduced The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 24) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 78) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 89) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 1) Trap randomization happened for 1 in 486 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 674 Strength training was 6 Dexterity training was 2 Wisdom training was 2 Constitution training was 15 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1218 points of nutrition remaining You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) eddy wind 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (round helmet) * skullcap (wide conical hat) * flack helmet (inkcoat helmet) * crystal helm (basin helmet) * mining helm (cloudy helmet) * field helm (winged helmet) * helm of safeguard (rotating helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (vampiric gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (rain boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (SEXY FARTING BUTT EDITION) scroll of mana (USING FRUITS TO ATTACK) scroll of phase door (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (FIVE NIGHTS AT FIQS) * scroll of extra healing (DU KUMMS HIER NICH REIN) * scroll of greater mana restoration (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Rings ring of increase accuracy (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (24 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (23 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...