Leeroy, chaotic male khajiit Fencer -- ------------- ...............| |........$.....| |..........@@..| ---------------- [Leeroy the Alcor] St9 Dx18 Co12 In10 Wi9 Ch7 FenKhaMalCha Dlvl:1 $0 HP14(14) Pw16(16) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male khajiit Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 17 uncursed oranges {0} f - 18 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed fireproof scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 93% Armor drop chance was reduced to 78% Tool drop chance was reduced to 70% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: attack spells (turn 55) The following skill became untrainable if you tried to train it too early: body armor (turn 30) The following skill became untrainable after a while: sling (turn 9860) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 26061) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32992 Monster spawn increase reached its maximum at turn 133376 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 358092 The monster class that cannot be genocided was dragon The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: biclops (freq bonus 28) The monster species that spawned more often: decayed corpse (freq bonus 8) The monster species that spawned more often: umbra fungus (freq bonus 10) The monster species that spawned more often: spawned establisher (freq bonus 9) The monster species that spawned more often: Rat-Man (freq bonus 12) The monster species that spawned more often: memo force patch (freq bonus 30) The monster species that spawned more often: mensurative forfeitable (freq bonus 24) The monster species that spawned more often: turkish thief (freq bonus 15) The monster species that spawned more often: Spill Kop (freq bonus 12) The monster species that spawned more often: goblin leader (freq bonus 3) The monster species that spawned more often: Andromalius (freq bonus 24) The monster species that spawned more often: M-A production unit mark V (freq bonus 15) The monster species that spawned more often: rigmarole antiphony (freq bonus 8) The monster species that spawned more often: venom trove (freq bonus 30) The monster species that spawned more often: blue ogre (freq bonus 4) The monster species that spawned more often: dizzy blonde (freq bonus 8) The monster species that spawned more often: hobbit on crack (freq bonus 9) The monster species that spawned more often: karmic stalk (freq bonus 6) The monster species that spawned more often: Vampire Kchief (freq bonus 42) The monster species that spawned more often: upper spirit (freq bonus 4) The monster trait that was more common: monsters that originate from Elona (freq bonus 18) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: sucker mushroom The monster species that never randomly spawned: ploddingly habiliment The monster species that never randomly spawned: sleepyhead unhygienic marsupialize The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: fetch demon The monster species that never randomly spawned: water warp patch The monster species that never randomly spawned: ivory warp fungus The monster species that never randomly spawned: misapprehend aviatrix The monster species that never randomly spawned: nasty troll The monster species that never randomly spawned: bloodcap-aiming girl The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 37) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 120) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 15) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 11) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 50) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this trap was always invisible: gushlush trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 7) Trap randomization happened for 1 in 657 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (201) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (poor helmet) * skullcap (long-hair helmet) * flack helmet (silk helmet) * crystal helm (gas mask) * mining helm (space helmet) * field helm (fish bowl) * helm of safeguard (black helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (boxing gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (jungle boots) * boots of safeguard (persian boots) Scrolls scroll of healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of mana (GOTTA IMBUE THE AMULET OF YENDOR) scroll of phase door (MOVE RISED SLOW) scroll of standard id (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of cure (DARYGKO IAU IAU) * scroll of extra healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of greater mana restoration (GRASS MUD HORSE) Rings ring of increase accuracy (color changing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.