Leeroy, chaotic male bastard Fencer ------------- |............ |...........| .......@..K.| |.......@..K| |........-- K ----.--+-- [Leeroy the Alcor] St9 Dx14 Co13 In3 Wi7 Ch5 FenBasMalCha Dlvl:1 $0 HP12(12) Pw15(15) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [efmn or ?*] You cannot eat that! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: warning Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 84% chance Book drop chance was reduced to 91% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 93% Food drop chance was reduced to 82% Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: techniques (turn 31) The following skill became untrainable if you tried to train it too early: dart (turn 1170) The following skill became untrainable after a while: matter spells (turn 55143) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 23234) Sticky curses were more common by 21% Heavy curses were more common by 9% Prime curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16631 Monster spawn increase reached its maximum at turn 115844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 588348 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: grue (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: mega unihorn trove (freq bonus 3) The monster species that spawned more often: thick van (freq bonus 8) The monster species that spawned more often: heretic lich (freq bonus 6) The monster species that spawned more often: zapped gearshift (freq bonus 8) The monster species that spawned more often: Obox-ob (freq bonus 16) The monster species that spawned more often: network worded (freq bonus 3) The monster species that spawned more often: white force patch (freq bonus 4) The monster species that spawned more often: inka (freq bonus 5) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 5) The monster species that spawned more often: very old deep dragon (freq bonus 4) The monster species that spawned more often: porter magic-colored fungus (freq bonus 12) The monster species that spawned more often: pestled expropriate (freq bonus 30) The monster species that spawned more often: fire sliant (freq bonus 3) The monster species that spawned more often: spikefist (freq bonus 9) The monster species that spawned more often: unfrock overdrunk denunciatory (freq bonus 12) The monster species that spawned more often: ignis fatuus (freq bonus 4) The monster species that spawned more often: queen feidam (freq bonus 18) The monster species that spawned more often: flounderingly prepossessed (freq bonus 16) The monster species that spawned more often: rock penetrator (freq bonus 33) The monster species that spawned more often: big weapon trove (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster species that never randomly spawned: smart crasher The monster species that never randomly spawned: decayed warp patch The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: stemmed getup misgovern The monster species that never randomly spawned: giant ochre jellyfish The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: psycho kitten The monster species that never randomly spawned: undead feat master The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: zebra The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 32) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 211) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 49) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 5) Trap randomization happened for 1 in 481 traps Next attribute increase check would have come at turn 1082 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (basin helmet) * skullcap (aluminium helmet) * flack helmet (deformed helmet) * crystal helm (transversal helmet) * mining helm (cloudy helmet) * field helm (guzzle helmet) * helm of safeguard (thinking helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (grey-shaded gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (femmy boots) * boots of safeguard (yellow sneakers) gauntlets of dexterity (uncanny gloves) Scrolls * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (PENIS MASTURBATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.