Leeroy, lawful male bastard Fencer ------ |.... |....| |..@@+ --+--- [Leeroy the Alcor] St12 Dx12 Co9 In10 Wi7 Ch12 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. pair of vampiric gloves - This is a piece of armor. Color: transparent. Material: liquid. Appearance: vampiric gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). You should not wear this pair of gloves if you don't really have to, because they will continuously drain your experience. Unfortunately you don't know more about it. You will gain more information if you identify this item. pair of flipflops - This is a piece of armor. Color: yellow. Material: plastic. Appearance: flipflops. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Wearing flipflops cancels out your ability to swim (if present). Unfortunately you don't know more about it. You will gain more information if you identify this item. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: see invisible You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 89% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 67) The following skill became untrainable if you tried to train it too early: crossbow (turn 7293) The following skill became untrainable after a while: healing spells (turn 56398) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 30393) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29076 Monster spawn increase reached its maximum at turn 152432 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4885290 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: variag (freq bonus 12) The monster species that spawned more often: undead spacewars fighter (freq bonus 8) The monster species that spawned more often: evasive camel (freq bonus 48) The monster species that spawned more often: Bea's combat boot (freq bonus 48) The monster species that spawned more often: aerofoil uncompartmentalize (freq bonus 24) The monster species that spawned more often: unpleasant oversleeping (freq bonus 2) The monster species that spawned more often: hazard gaunt (freq bonus 10) The monster species that spawned more often: music vortex (freq bonus 18) The monster species that spawned more often: mad cat (freq bonus 14) The monster species that spawned more often: passionate diarrhoeal importation (freq bonus 18) The monster species that spawned more often: crazed napalm (freq bonus 18) The monster species that spawned more often: pedantry mortared (freq bonus 24) The monster species that spawned more often: giant turtle (freq bonus 20) The monster species that spawned more often: water naga hatchling (freq bonus 8) The monster species that spawned more often: cryolisk (freq bonus 18) The monster species that spawned more often: enervate panorama (freq bonus 9) The monster species that spawned more often: platinum colony (freq bonus 6) The monster species that spawned more often: chuckling star (freq bonus 6) The monster species that spawned more often: iron draconian (freq bonus 2) The monster species that spawned more often: meme growth (freq bonus 24) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster species that never randomly spawned: gravity spore The monster species that never randomly spawned: galilei escarpment The monster species that never randomly spawned: Aratchon The monster species that never randomly spawned: blustering declamatory regularizing informer The monster species that never randomly spawned: washcloth firstly The monster species that never randomly spawned: dretch The monster species that never randomly spawned: ebony patch The monster species that never randomly spawned: space goblin The monster species that never randomly spawned: starmie The monster species that never randomly spawned: nonethical nurse The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 23) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 7) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 13) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 50) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 24) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 3) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 4) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 24) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 1) Trap randomization happened for 1 in 459 traps Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (107) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (netradiation helmet) * skullcap (scuba helmet) * flack helmet (fish bowl) * crystal helm (less helmet) * mining helm (inkcoat helmet) * field helm (arduous helmet) * helm of safeguard (middle-earth helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (english gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (lolita boots) * boots of safeguard (balanced boots) Scrolls * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (EDGELORD WITH A BLUNT WEAPON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.