Leeroy, lawful male redguardian Thalmor ----- ... ... ... . . . # ------@--- - |.....@....+ |..........| |..........+ -#---------- [Leeroy the Concordate Agent] St10 Dx6 Co8 In9 Wi10 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: shock resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 70% Armor drop chance was reduced to 95% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: hammer (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 52) The following skill became untrainable after a while: scimitar (turn 37427) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 15794) Sticky curses were more common by 9% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22558 Monster spawn increase reached its maximum at turn 112840 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1447515 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: cocktail barrow respite (freq bonus 4) The monster species that spawned more often: Roflth (freq bonus 18) The monster species that spawned more often: ironclad turret (freq bonus 12) The monster species that spawned more often: lizardman (freq bonus 54) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 26) The monster species that spawned more often: crystal vortex (freq bonus 8) The monster species that spawned more often: difficult sword fighter (freq bonus 12) The monster species that spawned more often: instrument enshrouded jesse (freq bonus 24) The monster species that spawned more often: habitat temporarily (freq bonus 20) The monster species that spawned more often: really dangerous warp fungus (freq bonus 12) The monster species that spawned more often: misleading administrating (freq bonus 20) The monster species that spawned more often: raise sterilizing (freq bonus 18) The monster species that spawned more often: chloroform penetrator (freq bonus 12) The monster species that spawned more often: annoying fish (freq bonus 8) The monster species that spawned more often: female guard (freq bonus 9) The monster species that spawned more often: bedamned caky (freq bonus 24) The monster species that spawned more often: prick wort (freq bonus 24) The monster species that spawned more often: swarm-soft lady (freq bonus 36) The monster species that spawned more often: quaestor (freq bonus 9) The monster species that spawned more often: bloating dwarf (freq bonus 9) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster species that never randomly spawned: Giant Heavenly Eagle The monster species that never randomly spawned: incloser playwear The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: wide-clubbed tentacle The monster species that never randomly spawned: edged troll The monster species that never randomly spawned: Jil's velcro sneaker The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: Tenebrous The monster species that never randomly spawned: dim force fungus The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 8) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 13) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 98) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Trap randomization happened for 1 in 670 traps Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1188) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (internet helmet) * skullcap (rural helmet) * flack helmet (greenery helmet) * crystal helm (green bowel) * mining helm (basin helmet) * field helm (crazy helmet) * helm of safeguard (red helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (brand-new gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (pink sneakers) * boots of safeguard (hiking boots) Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (CO APPESTUS) scroll of phase door (UMUTO QUACK) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (FIQ X FIQ SELFSHIP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.