Leeroy, lawful male redguardian Thalmor -.---- |.... |....- |....| |....| |...@- |..@..F -------- [Leeroy the Concordate Agent] St8 Dx8 Co5 In9 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 86% Food drop chance was reduced to 95% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: sexy flats (turn 11) The following skill became untrainable if you tried to train it too early: elemental spells (turn 8) The following skill became untrainable after a while: form I (Shii-Cho) (turn 52025) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 39789) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21603 Monster spawn increase reached its maximum at turn 97191 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 817135 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: Till (freq bonus 32) The monster species that spawned more often: azure colony (freq bonus 72) The monster species that spawned more often: moose (freq bonus 15) The monster species that spawned more often: wood bear (freq bonus 15) The monster species that spawned more often: undead naga (freq bonus 24) The monster species that spawned more often: carnivorous tree (freq bonus 24) The monster species that spawned more often: antimonarchist lait unpack pedicurist (freq bonus 10) The monster species that spawned more often: hedgehog (freq bonus 7) The monster species that spawned more often: hedrow master-wizard (freq bonus 288) The monster species that spawned more often: flirt detrimental (freq bonus 15) The monster species that spawned more often: Isengard orc (freq bonus 16) The monster species that spawned more often: asian girl (freq bonus 24) The monster species that spawned more often: werejackal (freq bonus 7) The monster species that spawned more often: poison grue (freq bonus 12) The monster species that spawned more often: tatter democratical (freq bonus 12) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 20) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 18) The monster species that spawned more often: labyrinth trapper (freq bonus 12) The monster species that spawned more often: inflationist cheesing (freq bonus 5) The monster species that spawned more often: czech girl (freq bonus 16) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster species that never randomly spawned: tree spore The monster species that never randomly spawned: Henrietta the Burly Woman The monster species that never randomly spawned: aztec gang member The monster species that never randomly spawned: unsustainable sexualized The monster species that never randomly spawned: ultimate mimic The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: prostitute The monster species that never randomly spawned: ungenially estrogenicity The monster species that never randomly spawned: anti-undead lich The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 19) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 71) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 16) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 30) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 5) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 5) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 12) Trap randomization happened for 1 in 334 traps Next attribute increase check would have come at turn 212 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (precious helmet) * skullcap (filtered helmet) * flack helmet (black helmet) * crystal helm (speechpipe helmet) * mining helm stone (gemmed helmet) * field helm (anti-government helmet) * helm of safeguard (plumed helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (grey-shaded gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (block-heeled boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of phase door (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of standard id (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of cure (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) * scroll of extra healing (PEWDYWYPIE) * scroll of greater mana restoration (CLASH EM EXTENDED OF THE TITANS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.