Leeroy, lawful male redguardian Thalmor ----+-- |.....| |...@.| ...@$.| ------- [Leeroy the Concordate Agent] St11 Dx6 Co8 In8 Wi8 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 17% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 56% Wand drop chance was reduced to 94% Implant drop chance was reduced to 86% Armor drop chance was reduced to 87% Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: hammer (turn 4) The following skill became untrainable if you tried to train it too early: implants (turn 121) The following skill became untrainable after a while: riding (turn 46116) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 31985) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 139379 Monster spawn increase reached its maximum at turn 211391 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1790100 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: rubying swansdown (freq bonus 36) The monster species that spawned more often: arctic fern spore (freq bonus 4) The monster species that spawned more often: armor-piercing lich (freq bonus 24) The monster species that spawned more often: giant serpent (freq bonus 24) The monster species that spawned more often: japanese meanie (freq bonus 8) The monster species that spawned more often: shadow orc (freq bonus 7) The monster species that spawned more often: arctis inhabitant (freq bonus 12) The monster species that spawned more often: black dirtbag (freq bonus 9) The monster species that spawned more often: stone warp patch (freq bonus 28) The monster species that spawned more often: falconry deash (freq bonus 18) The monster species that spawned more often: dream growth (freq bonus 48) The monster species that spawned more often: journeyman dark wall (freq bonus 20) The monster species that spawned more often: bleeding ray (freq bonus 16) The monster species that spawned more often: tear warp patch (freq bonus 12) The monster species that spawned more often: karmic force fungus (freq bonus 6) The monster species that spawned more often: venom stalk (freq bonus 15) The monster species that spawned more often: punk giant (freq bonus 8) The monster species that spawned more often: cheeking jealousy (freq bonus 10) The monster species that spawned more often: karate sister (freq bonus 28) The monster species that spawned more often: mustachio nubblier (freq bonus 24) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: supervised unforgettable The monster species that never randomly spawned: drone warp patch The monster species that never randomly spawned: merchantman raspingly georgian The monster species that never randomly spawned: doping warrior The monster species that never randomly spawned: magenta ooze The monster species that never randomly spawned: russian fury The monster species that never randomly spawned: ass devourer The monster species that never randomly spawned: tarantula The monster species that never randomly spawned: politicked cretinized The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 19) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 150) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 51) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 2) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 245 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (436) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (covered helmet) * skullcap (filtered helmet) * flack helmet (middle-earth helmet) * crystal helm (red helmet) * mining helm (weeping helmet) * field helm (poor helmet) * helm of safeguard (meso helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (uncanny gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (tightly fitting boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (CWAEWL DAEWL) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (I AM SO FUCKING TIRED) scroll of standard id (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of cure (ANGEL WITH THE SAMPLE) * scroll of extra healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) * scroll of greater mana restoration (ULTRASLOWASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.