Leeroy, chaotic male redguardian Fencer ---.------- |.....{...| |.@$......| |.@.......| ----------- [Leeroy the Alcor] St8 Dx15 Co12 In6 Wi7 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stun resistance Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 70% Wand drop chance was reduced to 56% Implant drop chance was reduced to 95% Potion drop chance was reduced to 88% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: matter spells (turn 32) The following skill became untrainable if you tried to train it too early: paddle (turn 1275) The following skill became untrainable after a while: shield (turn 32322) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 52409) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51785 Monster spawn increase reached its maximum at turn 129670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 805272 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: sculling africa twirliest subendorsing anele (freq bonus 10) The monster species that spawned more often: muck crawler (freq bonus 14) The monster species that spawned more often: stalking poison lichen (freq bonus 16) The monster species that spawned more often: forest bear (freq bonus 16) The monster species that spawned more often: giant silver frog (freq bonus 8) The monster species that spawned more often: undead kurwa (freq bonus 27) The monster species that spawned more often: bright white fungus (freq bonus 7) The monster species that spawned more often: killer mantis (freq bonus 10) The monster species that spawned more often: shimmering spore (freq bonus 14) The monster species that spawned more often: siena colony (freq bonus 12) The monster species that spawned more often: Gwynharwyf (freq bonus 12) The monster species that spawned more often: undead mummy (freq bonus 48) The monster species that spawned more often: katchenant (freq bonus 12) The monster species that spawned more often: unbolted pouty (freq bonus 5) The monster species that spawned more often: gore warp patch (freq bonus 4) The monster species that spawned more often: non-courageous child (freq bonus 18) The monster species that spawned more often: musk ox (freq bonus 16) The monster species that spawned more often: Ludgera (freq bonus 24) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 24) The monster species that spawned more often: EQ Lieutenant (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 12) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 9) The monster trait that was more common: monsters who attack with antimatter (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 9) The monster species that never randomly spawned: mordent unpleasantly ozonise The monster species that never randomly spawned: hold scruff The monster species that never randomly spawned: readily maunderer The monster species that never randomly spawned: procedurally notifier cortex yawning ultrahigh The monster species that never randomly spawned: blink spore The monster species that never randomly spawned: dwarf python The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: LH The monster species that never randomly spawned: unreceptively compatriot rooted minelayer gladiatorial The monster species that never randomly spawned: crack abuser The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 40) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 20) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 18) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 96) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 59) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Trap randomization happened for 1 in 371 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (failuncap helmet) * skullcap (covered helmet) * flack helmet (anachrononononaut helmet) * crystal helm (steel helmet) * mining helm (breath control helmet) * field helm (thinking helmet) * helm of safeguard (full helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (flower gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (hot boots) * boots of safeguard (riding boots) Scrolls scroll of healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of mana (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of phase door (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of standard id (STUPIDAMY) scroll of cure (KAPOW) * scroll of extra healing (THE IRONCHAD) * scroll of greater mana restoration (EDGE PROTECTION) Rings ring of increase accuracy (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.