Leeroy, lawful male redguardian Fencer ......... .M........ ...IM:h.%**=.... ...........G.@## ...... ................# ..... ............ ... ............ . ........... ....... ...... ... .... ... ... ... .. .. .. [Leeroy the Dubhe] St13 Dx20 Co14 In6 Wi6 Ch3 FenRedMalLaw Min:3 $49 HP0(74) Pw30(30) AC2 Exp5 T1110 Latest messages [-3 -> 30] You miss the calls itself ettin mummy. (2x) The hurkle misses. The calls itself ettin mummy claws you! [-4 -> 26] The calls itself ettin mummy claws you! [-7 -> 19] The chiropteran mummy claws you! [-4 -> 15] The chiropteran mummy claws you! [-8 -> 7] Warning: HP low! The chiropteran mummy bites you! [-5 -> 2] Warning: HP low! The twen picks up a wand of lightning {0}. You hear some noises. The gnome is killed! The hurkle bites you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (wielded in other hand) {20} p - 14 uncursed +0 elven arrows {0} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 18 uncursed oranges {0} f - 19 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} m - an uncursed scroll of extra healing {0} n - an uncursed finalized scroll of identify {0} Potions o - a blessed potion of extra healing {0} r - a blessed potion of levitation {0} Rings d - a blessed +2 ring of increase accuracy {0} Wands l - an uncursed wand of draining (0:10) {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: hallu party You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 85 Implant identification only worked 1 times out of 46 Gem identification only worked 100 times out of 340 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 84% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: martial arts (turn 47) The following skill became untrainable if you tried to train it too early: flail (turn 168) The following skill became untrainable after a while: attack spells (turn 12359) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 47069) Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38104 Monster spawn increase reached its maximum at turn 154534 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 918096 The monster class that cannot be genocided was turret The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: fire trove (freq bonus 18) The monster species that spawned more often: master newt (freq bonus 7) The monster species that spawned more often: asialyn (freq bonus 36) The monster species that spawned more often: nastroscha (freq bonus 42) The monster species that spawned more often: kalkydra (freq bonus 32) The monster species that spawned more often: creeping garnet gems (freq bonus 42) The monster species that spawned more often: ghettoized closet packing exaggeration (freq bonus 72) The monster species that spawned more often: cow man (freq bonus 36) The monster species that spawned more often: hidden potato (freq bonus 14) The monster species that spawned more often: tribble (freq bonus 15) The monster species that spawned more often: Noemi (freq bonus 5) The monster species that spawned more often: federative chafe (freq bonus 21) The monster species that spawned more often: vedic survivorship unreclaimed (freq bonus 10) The monster species that spawned more often: Ronja (freq bonus 22) The monster species that spawned more often: cerulean wort (freq bonus 21) The monster species that spawned more often: giga wraith (freq bonus 10) The monster species that spawned more often: orange mushroom (freq bonus 14) The monster species that spawned more often: Simon Belmont (freq bonus 18) The monster species that spawned more often: gretinah sephirah (freq bonus 36) The monster species that spawned more often: corrosive star (freq bonus 18) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: cheating black light The monster species that never randomly spawned: corrosive bulb The monster species that never randomly spawned: ether cloud The monster species that never randomly spawned: Flying Spaghetti Monster The monster species that never randomly spawned: dire mosquito The monster species that never randomly spawned: vat slime The monster species that never randomly spawned: hemorrhaging youthened lifesaver The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: scratch turret The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 21) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 22) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 46) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 14) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 27) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 4) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 85) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 10) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 2904 Strength training was 9 Dexterity training was 4 Wisdom training was 9 Constitution training was 6 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from hallu partying (0) You had 1516 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X LIMIT(0) eddy wind 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(3593) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (aluminium helmet) * skullcap (viking helmet) * flack helmet (secret helmet) * crystal helm (long-hair helmet) * mining helm (plumed helmet) * field helm (brick helmet) * helm of safeguard (meso helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (dusty gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (velvet pumps) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (YKEN PACK) scroll of mana (DELICATE SENSIBILITIES) scroll of phase door (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of standard id (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of cure (NOTHING IS FAKE) * scroll of extra healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of greater mana restoration (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of create monster (G2G NOW) scroll of identify (TU SCRONIUM ES) Potions potion of extra healing (camo) potion of levitation (squishy) Rings ring of increase accuracy (amethyst) Wands wand of lightning (silver) wand of draining (dyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 23 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (24 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (25 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (43 of 160) Weapon Skills dagger [Basic] (max Master) (25 of 160) short sword [Basic] (max Master) (32 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...