Leeroy, lawful male redguardian Fencer ------ |....| |..@.| |..@.| |....| |.$..| .....| --.--- . . [Leeroy the Alcor] St13 Dx10 Co13 In12 Wi7 Ch5 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stealth You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 48% Potion drop chance was reduced to 76% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: occult spells (turn 81) The following skill became untrainable if you tried to train it too early: broadsword (turn 189) The following skill became untrainable after a while: missile weapons (turn 19715) The following skill couldn't be trained before a certain turn number is reached: saber (turn 9472) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28367 Monster spawn increase reached its maximum at turn 130859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4582945 The monster class that cannot be genocided was mummy The monster class that was spawned more often: nemese (freq bonus 5) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: sluggish greater ghost (freq bonus 16) The monster species that spawned more often: wild card (freq bonus 22) The monster species that spawned more often: sexy chinese woman (freq bonus 12) The monster species that spawned more often: hidden rock troll (freq bonus 6) The monster species that spawned more often: frost golem (freq bonus 56) The monster species that spawned more often: unreported display (freq bonus 16) The monster species that spawned more often: gnome warrior (freq bonus 18) The monster species that spawned more often: carrion creeper (freq bonus 21) The monster species that spawned more often: white beetle (freq bonus 21) The monster species that spawned more often: antimagic mushroom (freq bonus 21) The monster species that spawned more often: flayer blowdart (freq bonus 18) The monster species that spawned more often: magnetic stalk (freq bonus 8) The monster species that spawned more often: leading mosquito (freq bonus 14) The monster species that spawned more often: acidic cytoplasm (freq bonus 36) The monster species that spawned more often: petty hc sex princess (freq bonus 21) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 24) The monster species that spawned more often: chod sephirah (freq bonus 21) The monster species that spawned more often: crimson warp fungus (freq bonus 28) The monster species that spawned more often: operation (freq bonus 7) The monster species that spawned more often: suxxor permamimic (freq bonus 14) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: lethe warp fungus The monster species that never randomly spawned: water devil The monster species that never randomly spawned: dnethack horror The monster species that never randomly spawned: lattice clan The monster species that never randomly spawned: nympho reexchanging The monster species that never randomly spawned: shimmering wort The monster species that never randomly spawned: shaped colony The monster species that never randomly spawned: bullywug shaman The monster species that never randomly spawned: religious potato The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 5) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 16) Trap randomization happened for 1 in 895 traps Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1054) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (tribal helmet) * skullcap (hacker helmet) * flack helmet (silk helmet) * crystal helm (anachrononononaut helmet) * mining helm (inkcoat helmet) * field helm (arduous helmet) * helm of safeguard (internet helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (even pair of gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (princess pumps) * boots of safeguard (radiant heels) Scrolls scroll of healing (M7M6YU) scroll of mana (PONUS MOSTAS) scroll of phase door (TEENAGE MUTANT UGLY THINGS) scroll of standard id (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of cure (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) * scroll of extra healing (SPORKHACK ASCENSION) * scroll of greater mana restoration (BEGONE THOT) Rings ring of increase accuracy (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.