Leeroy, chaotic male redguardian Fencer ---.--- .@....| |@....| ......| |....r| ------- [Leeroy the Alcor] St11 Dx10 Co8 In8 Wi6 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: the Force You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 90% Wand drop chance was reduced to 79% Potion drop chance was reduced to 92% Armor drop chance was reduced to 81% Tool drop chance was reduced to 48% Food drop chance was reduced to 95% Monster death drops spawned with only 82% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: long sword (turn 15) The following skill became untrainable if you tried to train it too early: sling (turn 864) The following skill became untrainable after a while: general combat (turn 15674) The following skill couldn't be trained before a certain turn number is reached: knife (turn 24100) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82019 Monster spawn increase reached its maximum at turn 207419 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 25072110 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: trove (freq bonus 4) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: tree force patch (freq bonus 48) The monster species that spawned more often: hot lava blob (freq bonus 14) The monster species that spawned more often: very old water dragon (freq bonus 7) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 20) The monster species that spawned more often: plateau girl (freq bonus 18) The monster species that spawned more often: web turret (freq bonus 12) The monster species that spawned more often: lightning sentry (freq bonus 15) The monster species that spawned more often: tetanized dharmic (freq bonus 16) The monster species that spawned more often: glowworm halest (freq bonus 14) The monster species that spawned more often: fly golem (freq bonus 14) The monster species that spawned more often: psi beam (freq bonus 5) The monster species that spawned more often: wildwest gunman (freq bonus 6) The monster species that spawned more often: insurer prefacer (freq bonus 10) The monster species that spawned more often: baker dictator (freq bonus 12) The monster species that spawned more often: misspending tranquilize (freq bonus 30) The monster species that spawned more often: conscious mushroom (freq bonus 20) The monster species that spawned more often: hell bovine (freq bonus 84) The monster species that spawned more often: psychic stalk (freq bonus 12) The monster species that spawned more often: deer stomach criminal (freq bonus 9) The monster species that spawned more often: undead ladiesman (freq bonus 18) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: adult silver dragon The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: redwood disaster programmer The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: lichking The monster species that never randomly spawned: imburse exorbitantly fatly schmeered unnumbered spunkier tetchy The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: cheep-cheep The monster species that never randomly spawned: time elemental The monster species that never randomly spawned: comparison evolved The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 12) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 12) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 14) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 15) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 12) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 5) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 93) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 3) Trap randomization happened for 1 in 423 traps Next attribute increase check would have come at turn 136 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (netradiation helmet) * skullcap (resounding helmet) * flack helmet (round helmet) * crystal helm (plumed helmet) * mining helm (long-hair helmet) * field helm stone (rubynus helmet) * helm of safeguard (kitchen hat) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (bise gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (rain boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (RITSCHRATSCHRITSCHRATSCH) scroll of mana (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of phase door (MIS DES SBIL DE BRUNSEZEN) scroll of standard id (NIOQUO TARGO) scroll of cure (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (01DOTE) Rings ring of increase accuracy (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.