Leeroy, chaotic male redguardian Fencer ---------------- |......p.......| |.............@. |..........h..@| |.....{........| |..............| |..............| - ---- ---.----- [Leeroy the Alcor] St9 Dx11 Co11 In9 Wi10 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: hallu party You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 35 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 73% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 66% Tool drop chance was reduced to 83% Food drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 12) The following skill became untrainable if you tried to train it too early: flail (turn 84) The following skill became untrainable after a while: short sword (turn 57374) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 47626) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36380 Monster spawn increase reached its maximum at turn 120060 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 843570 The monster class that cannot be genocided was jelly The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: real nexus hound (freq bonus 30) The monster species that spawned more often: porter floating eye (freq bonus 12) The monster species that spawned more often: neevil (freq bonus 18) The monster species that spawned more often: BlAaD> _i (freq bonus 8) The monster species that spawned more often: ace of diamonds (freq bonus 10) The monster species that spawned more often: roistered sequestrated (freq bonus 12) The monster species that spawned more often: chiang-shi (freq bonus 10) The monster species that spawned more often: elf boxer (freq bonus 16) The monster species that spawned more often: amorphous spore (freq bonus 6) The monster species that spawned more often: orange boomer (freq bonus 6) The monster species that spawned more often: jumping fire eel (freq bonus 12) The monster species that spawned more often: platinum warp patch (freq bonus 16) The monster species that spawned more often: amorphous fungus (freq bonus 9) The monster species that spawned more often: purple force patch (freq bonus 15) The monster species that spawned more often: hobbit veteran (freq bonus 15) The monster species that spawned more often: yuki-playa (freq bonus 18) The monster species that spawned more often: haunted spirit (freq bonus 4) The monster species that spawned more often: hole warp patch (freq bonus 4) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 36) The monster species that spawned more often: flying water demon (freq bonus 42) The monster trait that was more common: monsters that make boss taunts (freq bonus 12) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 8) The monster species that never randomly spawned: asian girl The monster species that never randomly spawned: arena champ The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: Trololololol The monster species that never randomly spawned: crimped translative pomp The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: nesting czarist The monster species that never randomly spawned: Larissa's block-heeled boot The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: graver comprehend The monster class that always generated with extra speed: jelly The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: bad part stone (gray) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 13) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 13) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 2) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 14) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 6) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (368) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (orange visored helmet) * skullcap (echo helmet) * flack helmet (dream helmet) * crystal helm (visored helmet) * mining helm (radio helmet) * field helm (radiant helmet) * helm of safeguard (etched helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (fatal gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (flipflops) * boots of safeguard (beautiful heels) Scrolls scroll of healing (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) scroll of mana (NEW VALUE FOR NAME REJECTED) scroll of phase door (CUNAFV ANONONYRXV) scroll of standard id (ELF DONT CANNT) scroll of cure (DO YOU ENJOY THIS GAME) * scroll of extra healing (OCTAHEXAOCTA) * scroll of greater mana restoration (NOTHING IS FAKE) Rings ring of increase accuracy (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.