Leeroy, lawful male asgardish Fencer --------+--- |...@......+ |....@.....| |..........| ------------ [Leeroy the Alcor] St9 Dx9 Co7 In9 Wi10 Ch8 FenAsgMalLaw Dlvl:1 $0 HP16(16) Pw19(19) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 15 Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Armor drop chance was reduced to 58% Tool drop chance was reduced to 87% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 69% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body armor (turn 88) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 252) The following skill became untrainable after a while: long sword (turn 56644) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 39231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53618 Monster spawn increase reached its maximum at turn 139355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 728196 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: wereacidblob (freq bonus 30) The monster species that spawned more often: pectoral unshaved (freq bonus 14) The monster species that spawned more often: indissolubly neoteric (freq bonus 16) The monster species that spawned more often: ember mycon (freq bonus 21) The monster species that spawned more often: island colony (freq bonus 32) The monster species that spawned more often: squigglier depersonalized (freq bonus 6) The monster species that spawned more often: hafter papa (freq bonus 18) The monster species that spawned more often: black sentai (freq bonus 64) The monster species that spawned more often: venetian fountainhead invaluably (freq bonus 36) The monster species that spawned more often: hairy stalk (freq bonus 16) The monster species that spawned more often: stalking shrieker (freq bonus 14) The monster species that spawned more often: magic warp fungus (freq bonus 7) The monster species that spawned more often: undead mind flayer (freq bonus 10) The monster species that spawned more often: hammer swinger (freq bonus 8) The monster species that spawned more often: tentacle pseudo (freq bonus 15) The monster species that spawned more often: tentacle pseudo (freq bonus 18) The monster species that spawned more often: eldritch wort (freq bonus 24) The monster species that spawned more often: porter master lichen (freq bonus 10) The monster species that spawned more often: pale archer (freq bonus 60) The monster species that spawned more often: archpriest (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: dwarf figure The monster species that never randomly spawned: thorn colony The monster species that never randomly spawned: drowned dead The monster species that never randomly spawned: absent mushroom The monster species that never randomly spawned: insane echidna The monster species that never randomly spawned: fleshlich The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: knobble-stick The monster species that never randomly spawned: spavin glove prover reaccepted The monster species that never randomly spawned: flying skull The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 19) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 12) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 26) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 12) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 15) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 5) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 5) Trap randomization happened for 1 in 348 traps Trap difficulty was increased by 8 Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (271) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (padded helmet) * skullcap (strip bandana) * flack helmet (ruined helmet) * crystal helm (engraved helmet) * mining helm (less helmet) * field helm (anachrononononaut helmet) * helm of safeguard (covered helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (parked gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (spooky boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of phase door (BOEHMIMIC) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (ABRA KA DABRA) * scroll of extra healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of greater mana restoration (WATERFALL MUSHROOM CLIMB) Rings ring of increase accuracy (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.