Leeroy, lawful male albae Pirate -------- |....... .......| |......| |B@....| |....... ----.--- [Leeroy the Landlubber] St14 Dx11 Co11 In16 Wi9 Ch6 PirAlbMalLaw Dlvl:1 $37 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. Ye be lucky! Full moon tonight. ring o' adornment - This be a ring. Color: gray. Material: glass. Appearance: ceramic. Ye can wear a maximum o' two rings; they will often have some sort o' magical effect if worn. Every worn ring will cause ye to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing ye with a clue to its nature. If ye wear this ring, ye will feel more charismatic. ring o' special effects - This be a ring. Color: white. Material: paper. Appearance: drawn. Ye can wear a maximum o' two rings; they will often have some sort o' magical effect if worn. Every worn ring will cause ye to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing ye with a clue to its nature. A ring that grants the magical effect o' polymorphitis. Ye be Leeroy, a lawful male albae Pirate. HP: 18 (max 18) Pw 9 (max 9) AC 8 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) (2x) Ye don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: warning You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 73% Wand drop chance was reduced to 86% Potion drop chance was reduced to 89% Tool drop chance was reduced to 61% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: shield (turn 298) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1152) The following skill became untrainable after a while: saber (turn 52314) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 52685) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59027 Monster spawn increase reached its maximum at turn 182027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 633360 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: stormtrooper (freq bonus 6) The monster species that spawned more often: Medusa (freq bonus 12) The monster species that spawned more often: Orkus (freq bonus 5) The monster species that spawned more often: green koopa (freq bonus 48) The monster species that spawned more often: unvoiced transported (freq bonus 24) The monster species that spawned more often: flesh lancer (freq bonus 12) The monster species that spawned more often: weird growth (freq bonus 30) The monster species that spawned more often: rehashing ariel alimentation (freq bonus 8) The monster species that spawned more often: shimmering draconian (freq bonus 12) The monster species that spawned more often: starvation boomer (freq bonus 8) The monster species that spawned more often: centaur boss (freq bonus 15) The monster species that spawned more often: ultramarine mold (freq bonus 15) The monster species that spawned more often: baselessly jockey (freq bonus 12) The monster species that spawned more often: pungent quanta backslidden (freq bonus 8) The monster species that spawned more often: high corpse (freq bonus 12) The monster species that spawned more often: golden naga (freq bonus 24) The monster species that spawned more often: living wall (freq bonus 18) The monster species that spawned more often: tahitian amount (freq bonus 24) The monster species that spawned more often: obtrusion sprained goon (freq bonus 16) The monster species that spawned more often: radiant mushroom (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: space orc pyromaniac The monster species that never randomly spawned: armed snake The monster species that never randomly spawned: deflagrating cramped The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: ulcerated offended The monster species that never randomly spawned: dark lady The monster species that never randomly spawned: hidebound demodulation unnatural The monster species that never randomly spawned: stung hangman The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: war drake The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 19) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 20) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 6) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 2) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 2) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 2) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 17) Trap randomization happened for 1 in 632 traps Next attribute increase check would have come at turn 712 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You had 1500 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (PENDERFYNIAD ANGHYWIR) scroll of mana (COPAC DE INUNDATII) scroll of phase door (ANGULAR SIGN) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of extra healing (GRASS MUD HORSE) * scroll of greater mana restoration (ASHPD) Potions potion of rum (thyme) Rings ring of adornment (ceramic) ring of special effects (drawn) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.