Leeroy, lawful male albae Korsair --------- |.......-- |..$.k...+ |........| |r.....{..- |.@....{.| ---------- [Leeroy the Lubber] St6 Dx10 Co14 In7 Wi7 Ch9 KorAlbMalLaw Dlvl:1 $270 HP18(18) Pw9(9) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. Ye be lucky! Full moon tonight. # (2x) Use this technique just before ye start throwing darts, daggers or similar throwing weapons, and ye kan throw many more projectiles per turn! Use this technique? [yn] (n) # (2x) Beware, there will be no return! Still klimb? [yn] (n) Not wearing any armor. Ye don't have anything to wear. What do ye want to put on? [cd or ?*] Never mind. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: reflection You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 63% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 65% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: elemental spells (turn 13) The following skill became untrainable if you tried to train it too early: occult spells (turn 1095) The following skill became untrainable after a while: elemental spells (turn 25314) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 66725) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44291 Monster spawn increase reached its maximum at turn 134443 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2595060 The monster class that cannot be genocided was worm The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: bugbear (freq bonus 8) The monster species that spawned more often: gelatinous dice (freq bonus 12) The monster species that spawned more often: baby long worm (freq bonus 24) The monster species that spawned more often: fake fungus (freq bonus 8) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 24) The monster species that spawned more often: augmentation porose (freq bonus 3) The monster species that spawned more often: tasloi (freq bonus 48) The monster species that spawned more often: dirty boomer (freq bonus 16) The monster species that spawned more often: hidden kobold (freq bonus 18) The monster species that spawned more often: petty roast culf (freq bonus 20) The monster species that spawned more often: baby blood dragon (freq bonus 24) The monster species that spawned more often: pi plant (freq bonus 32) The monster species that spawned more often: alien pod (freq bonus 8) The monster species that spawned more often: needlessly traffick morsel (freq bonus 30) The monster species that spawned more often: purple force fungus (freq bonus 24) The monster species that spawned more often: snake (freq bonus 8) The monster species that spawned more often: taekwondo girl (freq bonus 24) The monster species that spawned more often: rainer (freq bonus 4) The monster species that spawned more often: elder cyan dragon (freq bonus 16) The monster species that spawned more often: idolan (freq bonus 8) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 8) The monster species that never randomly spawned: dirty smoker pussy The monster species that never randomly spawned: fedora kibbutzim The monster species that never randomly spawned: island patch The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: speedy trapper The monster species that never randomly spawned: soothe vacancy micromillimeter cattleman The monster species that never randomly spawned: Giacomo Casanova The monster species that never randomly spawned: +4 jm cutoff The monster species that never randomly spawned: Molech The monster species that never randomly spawned: Sound Impacts The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 73) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 16) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 19) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 99) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 2) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 14) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 20) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 2) Trap randomization happened for 1 in 48 traps Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (543) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (heart) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (REDUC ENEMY POWER BY COQUETRY) scroll of mana (HELP A HO) scroll of phase door (BURST THE SOUL) scroll of standard id (EMPLY MENTAL TO SWITCH STATUS) scroll of cure (IN THE CHAPEL WAS AN AID OF ME) * scroll of extra healing (BURKINI FASO) * scroll of greater mana restoration (THE NETHACK DEVTEAM IS NOT DEAD) Potions potion of rum (herbal) Rings ring of fear resistance (black onyx) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.