Leeroy, lawful male argonian Anachronist ----- |..@| |..@| |...| |.$.| ----- [Leeroy the Survivor] St10 Dx5 Co12 In12 Wi13 Ch3 AnaArgMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # You are Leeroy, a lawful male argonian Anachronist. HP: 13 (max 13) Pw 4 (max 4) AC -4 Current status effects: . (2x) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 97% chance Potion drop chance was reduced to 88% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 99% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: divination spells (turn 20) The following skill became untrainable if you tried to train it too early: techniques (turn 1704) The following skill became untrainable after a while: healing spells (turn 18675) The following skill couldn't be trained before a certain turn number is reached: implants (turn 26064) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44824 Monster spawn increase reached its maximum at turn 99782 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 743386 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: iba (freq bonus 3) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 36) The monster species that spawned more often: black light (freq bonus 8) The monster species that spawned more often: mastodon squawked (freq bonus 8) The monster species that spawned more often: mimic nymph (freq bonus 48) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 28) The monster species that spawned more often: civilian repainted (freq bonus 8) The monster species that spawned more often: gridotaur (freq bonus 48) The monster species that spawned more often: vorpal grid bug (freq bonus 9) The monster species that spawned more often: chiller trove (freq bonus 36) The monster species that spawned more often: shaped force fungus (freq bonus 8) The monster species that spawned more often: charnel (freq bonus 8) The monster species that spawned more often: bushy interdiction (freq bonus 9) The monster species that spawned more often: journeyman light wall (freq bonus 4) The monster species that spawned more often: palpation radio (freq bonus 14) The monster species that spawned more often: real time hound (freq bonus 6) The monster species that spawned more often: mangrove spinal unformatted releasibility (freq bonus 4) The monster species that spawned more often: maylem (freq bonus 6) The monster species that spawned more often: bad lich (freq bonus 10) The monster species that spawned more often: deprogrammed time upside (freq bonus 10) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster species that never randomly spawned: hc beardfreak The monster species that never randomly spawned: sympathize unseduced refute The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: glam clam The monster species that never randomly spawned: mad mage The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: wandering cactus The monster species that never randomly spawned: nunnish catarrhal bat The monster species that never randomly spawned: Sonja The monster species that never randomly spawned: midi grue The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 16) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 88) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 11) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 1) Trap randomization happened for 1 in 448 traps Next attribute increase check would have come at turn 2394 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Anti-War Movement The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ripped cloak) Scrolls scroll of healing (RANTING BACILLUS) scroll of mana (GENTLY CARESS YOU TOO) scroll of phase door (KESALAN PATHARAN) scroll of standard id (DEHARK A SONE BHELL) scroll of cure (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of extra healing (PLUS 100 MAGIC MARKER) * scroll of greater mana restoration (SNU QQQ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.