Leeroy, lawful male redguardian Ordinator ------- |<....|## |......,# |.....|,# |.....|,# |.....|,# ---.----- |.....|,,# ........| ----+--#,# .........| #,####|.........| #,,,,,@........|| ######----------- [Leeroy the Battler] St14 Dx9 Co7 In5 Wi5 Ch6 OrdRedMalLaw Dlvl:2 $0 HP20(20) Pw10(10) AC12 Exp1 T114 Latest messages Which ring-finger, Right or Left? [rl] f - an uncursed +5 ring of increase accuracy (on left hand) {0}. m - a * obsidian axe {13}. obsidian axe - This is a weapon. Color: transparent. Material: glass. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This glass axe does good damage to large monsters. It can be used to chop down trees. You hear a door open. Something is written here in the dust. Use "r." to read it. You see here a statue of a porter lichen {30}. There is a wall in the way! The door resists! The door opens. There is a wall in the way! (3x) You hear a door open. There is a wall in the way! (2x) You hear a door open. The door resists! The door opens. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: quad attacks You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 99% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 77% Tool drop chance was reduced to 88% Food drop chance was reduced to 84% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: occult spells (turn 14) The following skill became untrainable if you tried to train it too early: body armor (turn 2550) The following skill became untrainable after a while: healing spells (turn 14019) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 36557) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 98525 Monster spawn increase reached its maximum at turn 263465 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5092230 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: archfiend (freq bonus 18) The monster species that spawned more often: unreasoned pinto (freq bonus 88) The monster species that spawned more often: depression mimic (freq bonus 76) The monster species that spawned more often: ammo commy (freq bonus 60) The monster species that spawned more often: black missingno (freq bonus 38) The monster species that spawned more often: katchman (freq bonus 120) The monster species that spawned more often: dim force fungus (freq bonus 42) The monster species that spawned more often: nondescript warp patch (freq bonus 22) The monster species that spawned more often: theme ape (freq bonus 160) The monster species that spawned more often: porter block spore (freq bonus 42) The monster species that spawned more often: stone jelly (freq bonus 132) The monster species that spawned more often: bikojuumo (freq bonus 60) The monster species that spawned more often: spikey mushroom patch (freq bonus 50) The monster species that spawned more often: aedil (freq bonus 40) The monster species that spawned more often: tunnel force wight (freq bonus 168) The monster species that spawned more often: pink warp fungus (freq bonus 24) The monster species that spawned more often: dread troll (freq bonus 120) The monster species that spawned more often: singing happy drunk (freq bonus 120) The monster species that spawned more often: doily tarted (freq bonus 21) The monster species that spawned more often: serialist tottered enwombing (freq bonus 76) The monster species that spawned more often: purple crystal golem (freq bonus 38) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster species that never randomly spawned: sweepstake expropriated hominized dactyl The monster species that never randomly spawned: grandmaster medium wall The monster species that never randomly spawned: deriver refurbished The monster species that never randomly spawned: angelfish sniggle The monster species that never randomly spawned: fudged loopier unvarnished sedation The monster species that never randomly spawned: aligned star The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: hematologist imprest The monster species that never randomly spawned: namesake anemic The monster species that never randomly spawned: memory corruption The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 67) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 25) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 32) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 2) Trap randomization happened for 1 in 993 traps Next attribute increase check would have come at turn 1052 Strength training was 4 Dexterity training was 3 Wisdom training was 1 Constitution training was 7 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1263 points of nutrition remaining You had a +5 bonus to hit You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (hydra helmet) * skullcap (musical helmet) * flack helmet (strip bandana) * crystal helm (netradiation helmet) * mining helm (cold-blooded helmet) * field helm (brick helmet) * helm of safeguard (eternal helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (orange gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (clunky heels) * boots of safeguard (fin boots) Scrolls scroll of healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (POUCH TSCHCKTSCHCK) scroll of phase door (JARVIK 7) scroll of standard id (SKYED GNAWN) scroll of cure (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of extra healing (ISAY INAY) * scroll of greater mana restoration (THERESA FLAUSCHEBUESCHEL MAY) Spellbooks spellbook of enchant weapon (black) Rings ring of increase accuracy (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...