Leeroy, neutral female rodneyan Activistor -.--- ----...---- |........$| |...@.....| |...@.....| ----...X--- ----- [Leeroy the Little Rebel] St6 Dx7 Co8 In16 Wi12 Ch11 ActRodFemNeu Dlvl:1 $0 HP16(16) Pw27(27) AC15 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female rodneyan Activistor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: peacevision You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 80% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 8) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 4826) The following skill became untrainable after a while: shuriken (turn 40518) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 22983) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36597 Monster spawn increase reached its maximum at turn 121940 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6957500 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: doomcloud (freq bonus 15) The monster species that spawned more often: forsaken girl (freq bonus 12) The monster species that spawned more often: fake warp fungus (freq bonus 24) The monster species that spawned more often: effeminate draconian (freq bonus 22) The monster species that spawned more often: bhut (freq bonus 8) The monster species that spawned more often: carman wotted (freq bonus 10) The monster species that spawned more often: electric giant (freq bonus 20) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 30) The monster species that spawned more often: quintuple napery selecting critiquing shorting sloucher (freq bonus 3) The monster species that spawned more often: nexus quylthulg (freq bonus 4) The monster species that spawned more often: porter bad egg (freq bonus 4) The monster species that spawned more often: necromage (freq bonus 24) The monster species that spawned more often: giant beelob (freq bonus 8) The monster species that spawned more often: fighter imp (freq bonus 8) The monster species that spawned more often: troll high priest (freq bonus 3) The monster species that spawned more often: Apollyon (freq bonus 32) The monster species that spawned more often: buddhism closed (freq bonus 32) The monster species that spawned more often: golden dragon (freq bonus 4) The monster species that spawned more often: cultivating skyrocketed (freq bonus 60) The monster species that spawned more often: true missingno (freq bonus 28) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 5) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster species that never randomly spawned: aligned star The monster species that never randomly spawned: everchanging beam The monster species that never randomly spawned: kaput dodge The monster species that never randomly spawned: memo warp patch The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: gull The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: phasing jabberwock The monster species that never randomly spawned: refuse recycle underspent overtopped repetitively The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 29) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 25) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 35) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 4) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 6) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 290 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You saw invisible You recognized peaceful creatures You were aware of the presence of topmodels You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You aggravated monsters You had teleportitis You had teleport control You could fly You could swim You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (457) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 38% 300% b - chaos terrain 7 chaos 99% 600% c - restore ability 4 healing 90% 300% d - healing 1 healing 0% 100% e - cure stun 3 healing 88% 200% f - cure hallucination 3 healing 88% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LEVITICUS BUNG OX) scroll of mana (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of phase door (CHOMASO EMMAI SERBONI EMER) scroll of standard id (SHUOHUA KAI LI) scroll of cure (I AM SO FUCKING TIRED) * scroll of extra healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) * scroll of greater mana restoration (CRITICAL HIT) Spellbooks spellbook of charm monster (eternal) spellbook of chaos terrain (raging) spellbook of restore ability (silly) spellbook of healing (swirling) spellbook of cure stun (white-listed) spellbook of cure hallucination (middle-handed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Activistor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.