Leeroy, lawful male albae Binder -------------- |.....@......| |.....d......| |............. --.-.------|-- [Leeroy the Exile] St15 Dx9 Co12 In8 Wi14 Ch10 BinAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: wallwalking You could not have this property extrinsically: free action You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 44% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 56% Food drop chance was reduced to 76% Monster death drops spawned with only 83% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spirituality (turn 47) The following skill became untrainable if you tried to train it too early: broadsword (turn 315) The following skill became untrainable after a while: matter spells (turn 19901) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 43216) Sticky curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67815 Monster spawn increase reached its maximum at turn 364656 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 729630 The monster class that cannot be genocided was elemental The monster class that was spawned more often: giant humanoid (freq bonus 8) The monster species that spawned more often: snore stalk (freq bonus 9) The monster species that spawned more often: platinum mold (freq bonus 52) The monster species that spawned more often: knife robber (freq bonus 9) The monster species that spawned more often: tubbable leafhopper (freq bonus 54) The monster species that spawned more often: secured premium (freq bonus 14) The monster species that spawned more often: apology vascular (freq bonus 10) The monster species that spawned more often: giant totoro (freq bonus 9) The monster species that spawned more often: very old psychic dragon (freq bonus 78) The monster species that spawned more often: purple force patch (freq bonus 10) The monster species that spawned more often: goldeen (freq bonus 11) The monster species that spawned more often: dungeon lord (freq bonus 90) The monster species that spawned more often: slouch (freq bonus 10) The monster species that spawned more often: brass monkey golem (freq bonus 24) The monster species that spawned more often: areolar crippling eclat turret nauseam (freq bonus 18) The monster species that spawned more often: hobbit king (freq bonus 20) The monster species that spawned more often: thorn warp fungus (freq bonus 30) The monster species that spawned more often: nonexistence tipple (freq bonus 14) The monster species that spawned more often: terchet colony (freq bonus 54) The monster species that spawned more often: stone-warhorse (freq bonus 22) The monster species that spawned more often: sea pony (freq bonus 36) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 8) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: supplicant overstimulate The monster species that never randomly spawned: yawning dragon The monster species that never randomly spawned: cyberdemon The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: fragment grue The monster species that never randomly spawned: mind flayer telepath The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: corrosion trove The monster species that never randomly spawned: big bug The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 19) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 4) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 18) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: frequentation spawn trap (freq bonus 2) Trap randomization happened for 1 in 194 traps Next attribute increase check would have come at turn 1118 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1604) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (EDGELORD WITH A BLUNT WEAPON) scroll of mana (EXTORTION RACKET) scroll of phase door (THAT DEV AND HIS WEIRD CAT FETISH) scroll of standard id (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of cure (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of extra healing (BASSBASSKICKKICKBASSKICKKICK) * scroll of greater mana restoration (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.