Leeroy, lawful male redguardian Fencer --.--------- |....$.....| |.....@....| |....@..r..| ------------ [Leeroy the Alcor] St8 Dx12 Co9 In14 Wi6 Ch8 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the redguardian Fencer, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: speed You could not have this property intrinsically: searching Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 43% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 67% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 20) The following skill became untrainable if you tried to train it too early: elemental spells (turn 270) The following skill became untrainable after a while: petkeeping (turn 42698) The following skill couldn't be trained before a certain turn number is reached: axe (turn 28508) Sticky curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103544 Monster spawn increase reached its maximum at turn 236888 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5374664 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: salamander slave (freq bonus 9) The monster species that spawned more often: secluded spore (freq bonus 16) The monster species that spawned more often: raven (freq bonus 30) The monster species that spawned more often: javelin chucker (freq bonus 12) The monster species that spawned more often: bow.row (freq bonus 8) The monster species that spawned more often: prick spore (freq bonus 10) The monster species that spawned more often: ego vip rubber (freq bonus 10) The monster species that spawned more often: evil growth (freq bonus 10) The monster species that spawned more often: diabolic potato (freq bonus 36) The monster species that spawned more often: giant scroll trove (freq bonus 15) The monster species that spawned more often: fire bird (freq bonus 8) The monster species that spawned more often: programming bug (freq bonus 8) The monster species that spawned more often: protractor intermarry (freq bonus 8) The monster species that spawned more often: sst bulb (freq bonus 16) The monster species that spawned more often: color-changing beam (freq bonus 12) The monster species that spawned more often: stoker dechlorination (freq bonus 24) The monster species that spawned more often: big wand trove (freq bonus 15) The monster species that spawned more often: lashor centipede (freq bonus 14) The monster species that spawned more often: wereflyfish (freq bonus 20) The monster species that spawned more often: hug bug (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 10) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: ferret kit The monster species that never randomly spawned: vapour denizen The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: jynnie The monster species that never randomly spawned: invoker inauspiciously geese The monster species that never randomly spawned: baal subject mummy The monster species that never randomly spawned: solvable burred The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 35) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 13) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 24) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 20) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 7) Trap randomization happened for 1 in 30 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (failuncap helmet) * skullcap (frequent helmet) * flack helmet (sages helmet) * crystal helm (thinking helmet) * mining helm (celtic helmet) * field helm (tasseled helmet) * helm of safeguard (rotating helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (spiky gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (femmy boots) * boots of safeguard (winter boots) Scrolls scroll of healing (GENE FFS) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (LARGEST DIVING JUMP) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) * scroll of extra healing (POWER IS GREATER THE BASE IS LESS) * scroll of greater mana restoration (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Rings ring of increase accuracy (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.