Leeroy, lawful male redguardian Fencer -.------- - |....@....| |...@.....| |........$| ----------- [Leeroy the Alcor] St11 Dx16 Co9 In9 Wi9 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 93% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shuriken (turn 6) The following skill became untrainable if you tried to train it too early: body spells (turn 5824) The following skill became untrainable after a while: divination spells (turn 23840) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 34717) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18232 Monster spawn increase reached its maximum at turn 79821 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 832830 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: gore bearer (freq bonus 8) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 24) The monster species that spawned more often: warping ufo part (freq bonus 36) The monster species that spawned more often: carrion creeper (freq bonus 30) The monster species that spawned more often: obstinate intently clarinetist (freq bonus 7) The monster species that spawned more often: gore warp patch (freq bonus 10) The monster species that spawned more often: finely culpably (freq bonus 9) The monster species that spawned more often: dwarf on crack (freq bonus 18) The monster species that spawned more often: elder priest (freq bonus 21) The monster species that spawned more often: insurmountable warp fungus (freq bonus 30) The monster species that spawned more often: begetting forasmuch reforested domesticity washing (freq bonus 20) The monster species that spawned more often: marysue turret (freq bonus 12) The monster species that spawned more often: guardrail permeate (freq bonus 6) The monster species that spawned more often: prehensile paragraphed (freq bonus 10) The monster species that spawned more often: shoplifter pontoon dormer (freq bonus 32) The monster species that spawned more often: fluidity memorable (freq bonus 36) The monster species that spawned more often: aspirate forewarned loppier (freq bonus 16) The monster species that spawned more often: spell suxxor (freq bonus 9) The monster species that spawned more often: onsen penguin (freq bonus 126) The monster species that spawned more often: apprentice shaman (freq bonus 5) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 5) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: slinger The monster species that never randomly spawned: hitec patch The monster species that never randomly spawned: myrkalfar granny The monster species that never randomly spawned: maximite fruity The monster species that never randomly spawned: mountain force nymph The monster species that never randomly spawned: supinate browser The monster species that never randomly spawned: wooden fungus The monster species that never randomly spawned: overburdened beaming furrowed departing The monster species that never randomly spawned: wuxtina The monster species that never randomly spawned: planet messing The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 19) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 40) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 2) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 10) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 89) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 12) Trap randomization happened for 1 in 798 traps Next attribute increase check would have come at turn 553 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (viking helmet) * skullcap (deformed helmet) * flack helmet (secret helmet) * crystal helm (long-hair helmet) * mining helm (steel helmet) * field helm (winged helmet) * helm of safeguard (formula one helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (old gloves) * commander gloves (spacey gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (clunky heels) * boots of safeguard (stroking boots) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (MR TONES WILD RIDE) scroll of cure (POTASH EM EXTENDED FERTILIZER) * scroll of extra healing (FYGING THROUGH THE CROWD) * scroll of greater mana restoration (ODIV) Rings ring of increase accuracy (mesoleather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.