Leeroy, lawful male redguardian Fencer ---------- |........| |........| |......`.| |......@.| |k.....@.| |........| -----|---- [Leeroy the Alcor] St8 Dx9 Co8 In6 Wi4 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: infravision You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 35 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 95% Tool drop chance was reduced to 53% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 19% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: elemental spells (turn 216) The following skill became untrainable after a while: lance (turn 30301) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 48388) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43014 Monster spawn increase reached its maximum at turn 144130 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 585258 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: sea monster The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: filament tented (freq bonus 9) The monster species that spawned more often: clitoral bigoted bribe (freq bonus 2) The monster species that spawned more often: solid force patch (freq bonus 12) The monster species that spawned more often: blue-green mushroom (freq bonus 4) The monster species that spawned more often: garter snake (freq bonus 12) The monster species that spawned more often: corroding turret (freq bonus 24) The monster species that spawned more often: hangar dwelled (freq bonus 24) The monster species that spawned more often: undead feat master (freq bonus 3) The monster species that spawned more often: prearranging acetaminophen (freq bonus 6) The monster species that spawned more often: inhumanely thudded (freq bonus 8) The monster species that spawned more often: dark sage (freq bonus 6) The monster species that spawned more often: scarlet force fungus (freq bonus 16) The monster species that spawned more often: +2 gmd barricade (freq bonus 6) The monster species that spawned more often: ant captain (freq bonus 9) The monster species that spawned more often: decayed mold (freq bonus 10) The monster species that spawned more often: flying domestic nymph (freq bonus 20) The monster species that spawned more often: chilli partaken ethological (freq bonus 5) The monster species that spawned more often: US presidential election loser (freq bonus 4) The monster species that spawned more often: giant ruby frog (freq bonus 6) The monster species that spawned more often: gray colony (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 10) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: unknown grue The monster species that never randomly spawned: noxious mushroom patch The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: ostrich The monster species that never randomly spawned: deselecting calmed The monster species that never randomly spawned: chest mimic The monster species that never randomly spawned: lichking The monster species that never randomly spawned: blood pudding The monster species that never randomly spawned: barogram comparing The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 40) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 25) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 26) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Trap randomization happened for 1 in 301 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (522) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (long-hair helmet) * skullcap (radio helmet) * flack helmet (green bowel) * crystal helm (mechanical helmet) * mining helm (round helmet) * field helm (internet helmet) * helm of safeguard (inkcoat helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (camouflage patterned gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (fetish heels) * boots of safeguard (steel boots) Scrolls scroll of healing (LIVING SALT SHAKER) scroll of mana (CROWDED OF BODY IN FLUFFY WATAGE) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (HUFFI MUFFI GUFFI) scroll of cure (B T M M M M M) * scroll of extra healing (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of greater mana restoration (E Y HI A) Rings ring of increase accuracy (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.