Leeroy, lawful male redguardian Thalmor # #### #,,,@@ ## $-# [Leeroy the Concordate Agent] St11 Dx14 Co11 In12 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: technicality You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 350 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 41% Implant drop chance was reduced to 81% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 90% Food drop chance was reduced to 88% Monster death drops spawned with only 95% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: saber (turn 3) The following skill became untrainable if you tried to train it too early: short sword (turn 8928) The following skill became untrainable after a while: lance (turn 41780) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 7705) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62910 Monster spawn increase reached its maximum at turn 117409 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12700896 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: lender rhonchi (freq bonus 48) The monster species that spawned more often: geology ghost (freq bonus 6) The monster species that spawned more often: journeyman colony lichen (freq bonus 36) The monster species that spawned more often: quarterback tortoise (freq bonus 8) The monster species that spawned more often: tiny lich (freq bonus 6) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 96) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 12) The monster species that spawned more often: sorcerer (freq bonus 24) The monster species that spawned more often: evil fungus (freq bonus 36) The monster species that spawned more often: slicer beetle (freq bonus 6) The monster species that spawned more often: polka-dot dress prostitute (freq bonus 18) The monster species that spawned more often: master on (freq bonus 8) The monster species that spawned more often: fragmentarily tangy (freq bonus 24) The monster species that spawned more often: fillen warp fungus (freq bonus 14) The monster species that spawned more often: petty large snake (freq bonus 45) The monster species that spawned more often: pixie (freq bonus 12) The monster species that spawned more often: barographic massing (freq bonus 15) The monster species that spawned more often: quantum warp fungus (freq bonus 12) The monster species that spawned more often: discontenting misfeasor (freq bonus 12) The monster species that spawned more often: troll chieftain (freq bonus 48) The monster trait that was more common: monsters that love to collect gems (freq bonus 9) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: squealer The monster species that never randomly spawned: cull resale The monster species that never randomly spawned: orange light The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: demion The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 17) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 14) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 1) Trap randomization happened for 1 in 958 traps Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You saw invisible You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (442) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (viking helmet) * skullcap (guzzle helmet) * flack helmet (meteoric helmet) * crystal helm (anachrononononaut helmet) * mining helm (internet helmet) * field helm (echo helmet) * helm of safeguard (sages helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (slippery gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (orange boots) * boots of safeguard (steel boots) Scrolls scroll of healing (FNORD) scroll of mana (MA MILLOCOR) scroll of phase door (PROR PERPERCA) scroll of standard id (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of cure (EY WHICH FAELLTEN YOU) * scroll of extra healing (MUMAK MUST DIE) * scroll of greater mana restoration (DIT DEDIDET DAET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.