Leeroy, lawful male nordish Thalmor ----- ...| -..| |.@| |@@| -.. ...| ----- [Leeroy the Concordate Agent] St10 Dx10 Co11 In10 Wi15 Ch10 ThaNorMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male nordish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 75% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 75% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 9) The following skill became untrainable if you tried to train it too early: high heels (turn 108) The following skill became untrainable after a while: long sword (turn 13417) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 7004) Sticky curses were more common by 47% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62358 Monster spawn increase reached its maximum at turn 120526 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2491592 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: cockatrice (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: canermine (freq bonus 24) The monster species that spawned more often: aquaplane blackberry (freq bonus 12) The monster species that spawned more often: brown naga (freq bonus 14) The monster species that spawned more often: serpopard (freq bonus 24) The monster species that spawned more often: nobel carnal (freq bonus 12) The monster species that spawned more often: mana growth (freq bonus 8) The monster species that spawned more often: adom horror (freq bonus 4) The monster species that spawned more often: harelipped spawned (freq bonus 24) The monster species that spawned more often: nightwalker (freq bonus 28) The monster species that spawned more often: deceiving mushroom (freq bonus 10) The monster species that spawned more often: legate labouring (freq bonus 36) The monster species that spawned more often: journeyman lichen (freq bonus 30) The monster species that spawned more often: demonic black widow (freq bonus 5) The monster species that spawned more often: destabilizer (freq bonus 8) The monster species that spawned more often: gruffish saned (freq bonus 6) The monster species that spawned more often: drone mushroom (freq bonus 16) The monster species that spawned more often: sap jelly (freq bonus 8) The monster species that spawned more often: yuki-stealesia (freq bonus 16) The monster species that spawned more often: human adventurer (freq bonus 32) The monster species that spawned more often: zork grue (freq bonus 16) The monster trait that was more common: shapeshifting monsters (freq bonus 8) The monster species that never randomly spawned: repaired shadow The monster species that never randomly spawned: threshold force fungus The monster species that never randomly spawned: file read error The monster species that never randomly spawned: sensei ghost The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: seldom unselfishly hourly cobblestone The monster species that never randomly spawned: sodding faller voider The monster species that never randomly spawned: pharaoh sentai The monster species that never randomly spawned: normal human The monster species that never randomly spawned: pack fox The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 50) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 12) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 48) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 16) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 7) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 12) Trap randomization happened for 1 in 786 traps Next attribute increase check would have come at turn 160 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (580) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (failuncap helmet) * skullcap (secret helmet) * flack helmet (crazy helmet) * crystal helm (horned helmet) * mining helm (gas mask) * field helm (full helmet) * helm of safeguard (plumed helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (covered pair of gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (feelgood heels) * boots of safeguard (steel toed boots) Scrolls scroll of healing (ATTACK BY POLYGONAL) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (BEE VERSUS SPIDER THE CONTEST) scroll of standard id (POUCH TSCHCKTSCHCK) scroll of cure (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (MA ARACHNID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.