Leeroy, lawful male redguardian Fencer --------## -----## ------- ##|.......,# |...-,###|.....| -------------## #,..----.|,# |...|,,,,......| ####|...........-,# ----- ##,|.| |.|,# |...-,,,,#.....| #######,,,,.$...{......|,# |...| #,,#.| |.|,# |%(.|##,,##.----##,,,,,,,###|...........#,# |...-----,#|.----_#,# -.-+- #,,,,,,,,,,,,####### |...........|,# |.......|,#|......|,# #,###,######## -.---.-------,# |.......|,#--------,# ##,# #,# |........,# ###,# -.--.---,,# #,# --.------## #,,,---## |..<...|,# #,# #.# #,---(-!- |......|,# . #,# #,# #,-I!%+)| |......|,# . #,# -.------- ##|.$)()| |......|,# . #,----.......- |.)m/.| |.......,# > #,.....----- |.%I@.| ---....|## --- ##|....| --$.$!- ------ ..{..- --- ----... ----- [Leeroy the Dubhe] St12 Dx16 Co10 In6 Wi8 Ch12 FenRedMalLaw Dlvl:3 $89 HP-5(65) Pw26(26) AC5 Exp4 T1493 Ftd Par Latest messages [-10 -> 38] You're pushed back! # Talk to whom? (in what direction) You see here a coffee potion {0}. You faint from lack of food. The small mimic claws you! [-9 -> 29] It hits you! [-9 -> 20] It hits you! [-11 -> 9] Warning: HP low! It just misses! It hits you! You hear the howling of the CwnAnnwn... [-3 -> 6] Warning: HP low! It hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 16 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: free action You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 93% Armor drop chance was reduced to 65% Tool drop chance was reduced to 89% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: unicorn horn (turn 148) The following skill became untrainable if you tried to train it too early: dagger (turn 200) The following skill became untrainable after a while: shield (turn 51362) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 38375) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25180 Monster spawn increase reached its maximum at turn 101981 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1021930 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: air demon (freq bonus 10) The monster species that spawned more often: inched coalesce (freq bonus 8) The monster species that spawned more often: freezing mucus (freq bonus 16) The monster species that spawned more often: bright white patch (freq bonus 8) The monster species that spawned more often: radiant spirit (freq bonus 4) The monster species that spawned more often: porter spiked devil (freq bonus 6) The monster species that spawned more often: insurmountable warp patch (freq bonus 30) The monster species that spawned more often: citric acid cloud (freq bonus 24) The monster species that spawned more often: umber hydra (freq bonus 6) The monster species that spawned more often: unbecoming eonian (freq bonus 4) The monster species that spawned more often: skunk girl (freq bonus 48) The monster species that spawned more often: miner (freq bonus 20) The monster species that spawned more often: epaulette debunk (freq bonus 6) The monster species that spawned more often: anthrazite stalk (freq bonus 28) The monster species that spawned more often: clicking stalk (freq bonus 4) The monster species that spawned more often: type of ice block (freq bonus 4) The monster species that spawned more often: goofiest symbolizing (freq bonus 16) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 20) The monster species that spawned more often: dempster deteriorative aunt (freq bonus 18) The monster species that spawned more often: many-eyed moss (freq bonus 8) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: blink warp fungus The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: eastern moon rabbit The monster species that never randomly spawned: fake mold The monster species that never randomly spawned: elkhound besmear garotter quizzed repent rehardening disabusing The monster species that never randomly spawned: island warp fungus The monster species that never randomly spawned: misguided acoustical The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 46) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 9) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 2) Trap randomization happened for 1 in 351 traps Next attribute increase check would have come at turn 3641 Strength training was 0 Dexterity training was 2 Wisdom training was 7 Constitution training was 13 Your sanity was 0 You were poison resistant You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having invisibility (0) You had -68 points of nutrition remaining You had a +2 bonus to hit You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 100% Techniques known in the end Name Level Status critical strike 4X Prepared(0) eddy wind 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (fish bowl) * skullcap (sages helmet) * flack helmet (viking helmet) * crystal helm (meso helmet) * mining helm (etched helmet) * field helm (kitchen hat) * helm of safeguard (orange visored helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (english gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (hot boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (RAKIMONTRARAR) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (LIELAIS KEIZARS IR LAUNUMS) scroll of standard id (WOE AKUET AAAAAAA) scroll of cure (LIFE RESTORATION) * scroll of extra healing (SPORKHACK ASCENSION) * scroll of greater mana restoration (PLEBHACK NOW WITH SAVESTATES) scroll called scare monster (RAAWWWRRRR) Spellbooks spellbook of charging (light brown) Rings ring of increase accuracy (cryptolocker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 23 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (24 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (27 of 160) Weapon Skills dagger [Basic] (max Master) (24 of 160) short sword [Basic] (max Master) (27 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (34 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...