Leeroy, lawful male redguardian Fencer ----------- |..@......| |...@.....| |.........| |.........| |.........+ |.........| .......... |.........| |.........| -------|--- [Leeroy the Alcor] St10 Dx8 Co5 In7 Wi7 Ch6 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: fear factor You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 328 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 91% Armor drop chance was reduced to 84% Tool drop chance was reduced to 74% Food drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: body armor (turn 44) The following skill became untrainable if you tried to train it too early: body armor (turn 3268) The following skill became untrainable after a while: unicorn horn (turn 25897) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 29173) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91355 Monster spawn increase reached its maximum at turn 252155 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2292047 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: chaffinch nepotic (freq bonus 12) The monster species that spawned more often: sanguinely thumbtacking sine stymied sandpit (freq bonus 12) The monster species that spawned more often: magnetic mold (freq bonus 12) The monster species that spawned more often: !5: (freq bonus 16) The monster species that spawned more often: enginah sephirah (freq bonus 6) The monster species that spawned more often: water-using dragon (freq bonus 12) The monster species that spawned more often: sixteen-headed hydra (freq bonus 8) The monster species that spawned more often: antifun bomb (freq bonus 4) The monster species that spawned more often: hobbit priest (freq bonus 10) The monster species that spawned more often: silver-heeled bitch (freq bonus 24) The monster species that spawned more often: skilled ray (freq bonus 6) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 5) The monster species that spawned more often: umbrellarina (freq bonus 32) The monster species that spawned more often: dungeon collapse (freq bonus 12) The monster species that spawned more often: unfair elder priest (freq bonus 24) The monster species that spawned more often: ahimsa freezing (freq bonus 180) The monster species that spawned more often: RNG sphere (freq bonus 3) The monster species that spawned more often: crookedest armoury (freq bonus 15) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 20) The monster species that spawned more often: jumping kraken (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: opal warp patch The monster species that never randomly spawned: thankyou verbiage sideliner radiative The monster species that never randomly spawned: maud growth The monster species that never randomly spawned: up The monster species that never randomly spawned: waifing coagulability kneading frequentation The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: wind spore The monster species that never randomly spawned: hobbit gentleman The monster species that never randomly spawned: hereupon shoer cerebrovascular antipoverty The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 12) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 20) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 3) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 3) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: cut nutrition trap (freq bonus 1) Trap randomization happened for 1 in 296 traps Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (aluminium helmet) * skullcap (hydra helmet) * flack helmet (musical helmet) * crystal helm (grimace helmet) * mining helm (post-nuclear helmet) * field helm (gray helmet) * helm of safeguard (great helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (spacey gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (hiking boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of mana (OGRANICHENIYE SAPOGI) scroll of phase door (ENSSICIBZ EDUDO) scroll of standard id (ESPECIALLY WITH HIGH HEELS) scroll of cure (SUN FALL FROM SKY) * scroll of extra healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of greater mana restoration (THRASH EM EXTENDED WRESTLING COMPETITION) Rings ring of increase accuracy (enamel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.