Leeroy, lawful male redguardian Fencer - --.------ |$...@....| #....d@...| |.........| -.........| ----------- [Leeroy the Alcor] St10 Dx14 Co10 In11 Wi6 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: telepathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 220 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 95% Wand drop chance was reduced to 82% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 56% Tool drop chance was reduced to 69% Monster death drops spawned with only 88% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable if you tried to train it too early: knife (turn 156) The following skill became untrainable after a while: healing spells (turn 73478) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 53366) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90210 Monster spawn increase reached its maximum at turn 145560 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1458072 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: least daemon (freq bonus 14) The monster species that spawned more often: tangle bureaucracy (freq bonus 14) The monster species that spawned more often: opal wort (freq bonus 28) The monster species that spawned more often: giant armor trove (freq bonus 24) The monster species that spawned more often: black beetle (freq bonus 21) The monster species that spawned more often: importunity napped destine (freq bonus 6) The monster species that spawned more often: dream spore (freq bonus 12) The monster species that spawned more often: memory ant (freq bonus 32) The monster species that spawned more often: engraver lich (freq bonus 42) The monster species that spawned more often: hole spore (freq bonus 10) The monster species that spawned more often: nature girl (freq bonus 30) The monster species that spawned more often: moldy force patch (freq bonus 20) The monster species that spawned more often: pocking revalidate moralizer erat (freq bonus 12) The monster species that spawned more often: mean elven bastard (freq bonus 36) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 21) The monster species that spawned more often: nondescript fungus (freq bonus 18) The monster species that spawned more often: yardie (freq bonus 14) The monster species that spawned more often: yuki-onna (freq bonus 33) The monster species that spawned more often: sane wort (freq bonus 36) The monster species that spawned more often: gay jelly (freq bonus 15) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 12) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 12) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: kamadan The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: gravity mushroom The monster species that never randomly spawned: surrendering politicked The monster species that never randomly spawned: fleecy leather golem The monster species that never randomly spawned: margoyle The monster species that never randomly spawned: black tear angel The monster species that never randomly spawned: empress naga The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: void dragon The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 55) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 2) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 37) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 43) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 15) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 3) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 40) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 2) Trap randomization happened for 1 in 674 traps Next attribute increase check would have come at turn 561 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (571) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (inkcoat helmet) * skullcap (round helmet) * flack helmet (arduous helmet) * crystal helm (speechpipe helmet) * mining helm stone (gemmed helmet) * field helm (basin helmet) * helm of safeguard (transversal helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (parked gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (street boots) * boots of safeguard (persian boots) Scrolls scroll of healing (OBI WAN CANOPY) scroll of mana (THERE IS NO SPOON) scroll of phase door (LOMA ZATH AION ACHTHASE MA) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (B T M M M M M) * scroll of extra healing (MASS ABORTION CAMP) * scroll of greater mana restoration (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) Rings ring of increase accuracy (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.