Leeroy, lawful male albae Death Eater -------- |......| .......| |..F$..| |...@..| -......| -.------ [Leeroy the Filthy Worm] St6 Dx11 Co14 In13 Wi9 Ch7 DeaAlbMalLaw Dlvl:1 $0 HP25(25) Pw25(25) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 5 Ring drop chance was reduced to 75% Wand drop chance was reduced to 92% Implant drop chance was reduced to 80% Potion drop chance was reduced to 87% Tool drop chance was reduced to 81% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: attack spells (turn 59) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 50) The following skill became untrainable after a while: lightsaber (turn 32266) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 42365) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86390 Monster spawn increase reached its maximum at turn 214808 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1856925 The monster class that cannot be genocided was major demon The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: spider swarm (freq bonus 24) The monster species that spawned more often: hunting wolf (freq bonus 6) The monster species that spawned more often: occasionally blinking eye (freq bonus 4) The monster species that spawned more often: portiere boomeranged (freq bonus 36) The monster species that spawned more often: staying beam (freq bonus 6) The monster species that spawned more often: martial arts assassin (freq bonus 12) The monster species that spawned more often: level 42 (freq bonus 48) The monster species that spawned more often: homocentric relaxing (freq bonus 18) The monster species that spawned more often: f-zero driver (freq bonus 8) The monster species that spawned more often: kathy zikurat (freq bonus 6) The monster species that spawned more often: lion cub (freq bonus 8) The monster species that spawned more often: very old plain dragon (freq bonus 12) The monster species that spawned more often: telegold (freq bonus 3) The monster species that spawned more often: dwarven brigand thief (freq bonus 9) The monster species that spawned more often: knight of the condemning (freq bonus 8) The monster species that spawned more often: apprentice spore lichen (freq bonus 12) The monster species that spawned more often: breeder mouse (freq bonus 6) The monster species that spawned more often: insulting ghost (freq bonus 4) The monster species that spawned more often: golden seraphon (freq bonus 4) The monster species that spawned more often: zombie baddie (freq bonus 20) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster species that never randomly spawned: hungering horseman The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: thorned strider The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: blanker vortex The monster species that never randomly spawned: Paimon The monster species that never randomly spawned: demon steed The monster species that never randomly spawned: inexcusability capitulary The monster species that never randomly spawned: nilbog The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 18) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 13) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 5) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 2) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 1) Trap randomization happened for 1 in 766 traps Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 69% 300% c - acid stream 4 matter 69% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1XR Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (beam) Weapons quarterstaff (staff) Armor cloak of reflection (barley cloak) Scrolls scroll of healing (ZELGO MER) scroll of mana (SMALLER3 SMALLER3 SMALLER3) scroll of phase door (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of standard id (HELP A HO) scroll of cure (CRIAEDO) * scroll of extra healing (X 14 39 ZS) * scroll of greater mana restoration (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) Spellbooks spellbook of finger of death (shrill) spellbook of charm monster (irritating) spellbook of acid stream (threatening) Wands wand of death (petrified) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... You and Sessilium escaped from the dungeon with 153 points, Since you escaped early, the score list will not be checked.