Leeroy, lawful male dwarven Fencer ###,########################################################################### #--#----##,,,,,,,,,,,,,,####################################################### #|..{...,,,------------,###############$####------------#######$$$############# #|.....|##,.......|...|,#--------###########|..........|####################### #|.....|,,,|..........|,,...`...|,,,,,,,,,,,-.......<..|####################### #|.....|###|..........|##|....#.|,##########------------####################### #|......,##|..........|##|......|,,,,,,,,|,,,,,,,,,,,,,,,,.,$,,,,,,,,########## #-|-+-+-,##|..........|##|......|,############################------.--######## ##,,,,,,,,#------------##|......|,############################|.......|######## ##,,,,,,,,,,,,,,,,#######--------,############################|.......|######## #######,,,,,,,#,,,,,,,,,,,,,,,,,,,############################|.......|######## ########-----|-####-----|---,,,,,,#######################$####|.>..----######## ########|.....|####|.......|,,,,##############################|....$########### ########|.....|####|.......|###,,,,,##########################|._..|########### ########|.....|####|.......|#######@,,,,,,,,,,,,,,,,,,,#######------########### ########-------####|.......|###############-----------|----#################### ###################|......`|###############|..............|#################### ###################---------###############|..........%...|#################### ###########################################|..............|#################### ######$####################################----------------#################### ############################################################################### [Leeroy the Dubhe] St11 Dx20 Co12 In11 Wi6 Ch12 FenDwaMalLaw Dlvl:1 $32 HP54(54) Pw27(27) AC2 Exp4 T422 Latest messages You displaced your ordinator called Andragil the battler. There is a wall in the way! (3x) You see a door open. There is a wall in the way! (2x) The door opens. The sewer rat misses. (2x) You kill the sewer rat! The sewer rat misses. You see here a sewer rat corpse {20}. The sewer rat misses. You kill the sewer rat! There is a wall in the way! You stop. Your ordinator called Andragil the battler is in the way! Your yellow mold corpse rots away. You hear some noises. You displaced your ordinator called Andragil the duelist. There is a wall in the way! Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 63% Food drop chance was reduced to 91% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 4094) The following skill became untrainable after a while: occult spells (turn 41777) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 61395) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19651 Monster spawn increase reached its maximum at turn 93866 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5209845 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: piece of food (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: exploding sheep (freq bonus 10) The monster species that spawned more often: noncritical micronutrient (freq bonus 4) The monster species that spawned more often: Kristin's hugging boot (freq bonus 8) The monster species that spawned more often: merge responsible (freq bonus 12) The monster species that spawned more often: metal slug (freq bonus 9) The monster species that spawned more often: banishment sphere (freq bonus 36) The monster species that spawned more often: storing irascibility unfairer wha (freq bonus 8) The monster species that spawned more often: wizard (freq bonus 12) The monster species that spawned more often: gypsy (freq bonus 9) The monster species that spawned more often: exploitability turret (freq bonus 3) The monster species that spawned more often: locksmith (freq bonus 3) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 18) The monster species that spawned more often: mechanism lymphocytic (freq bonus 24) The monster species that spawned more often: psychol spheroidal (freq bonus 8) The monster species that spawned more often: sky gnome lord (freq bonus 24) The monster species that spawned more often: surly looking dwarf (freq bonus 36) The monster species that spawned more often: borrowing cube (freq bonus 8) The monster species that spawned more often: carrion fang (freq bonus 18) The monster species that spawned more often: Lunar (freq bonus 6) The monster species that spawned more often: jojoba breakfront (freq bonus 24) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster species that never randomly spawned: hobbit The monster species that never randomly spawned: great eagle The monster species that never randomly spawned: onomatopoeia broodiest crumbliest wenny The monster species that never randomly spawned: reddish force patch The monster species that never randomly spawned: coven camaraderie The monster species that never randomly spawned: efreet merchant The monster species that never randomly spawned: chestburster The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: black eye The monster species that never randomly spawned: fighter The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 15) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 231) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Trap randomization happened for 1 in 848 traps Next attribute increase check would have come at turn 850 Strength training was 7 Dexterity training was 1 Wisdom training was 4 Constitution training was 17 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had automatic searching You had infravision You had 1192 points of nutrition remaining You had a +2 bonus to hit You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 4X Prepared(0) eddy wind 4X Prepared(0) rage eruption 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (winged helmet) * skullcap (narrow helmet) * flack helmet (thinking helmet) * crystal helm (covered helmet) * mining helm (middle-earth helmet) * field helm (post-nuclear helmet) * helm of safeguard (cold-blooded helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (steel gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (calf-leather sandals) * boots of safeguard (arcane boots) Scrolls scroll of healing (CATCHES ERYONES EYE) scroll of mana (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (ELF EXPLODE WHEN FALL) scroll of cure (APONEUROSISPLANTARIS) * scroll of extra healing (FILLER) * scroll of greater mana restoration (MIS DES SBIL DE BRUNSEZEN) scroll of gold detection (BWARHARHARHARHAR) scroll of magic mapping (ZESE PLASHCH) Rings ring of increase accuracy (cryptolocker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 10 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (28 of 160) Weapon Skills dagger [Basic] (max Master) (25 of 160) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...