Leeroy, lawful male redguardian Jedi --+--- |..@@| |.$d.| |....| ------ [Leeroy the Youngling] St14 Dx4 Co14 In7 Wi7 Ch4 JedRedMalLaw Dlvl:1 $0 HP34(34) Pw8(8) AC10 Exp1 T2 Latest messages A standard pair of gloves that offers little protection. white lightsaber (1272) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does RNG-determined damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. robe - This is a piece of armor. Color: green. Material: leather. Appearance: green robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. # Uses mana to jump. Higher technique levels allow you to jump farther. Use this technique? [yn] (n) You can't channel the force around you. Jedi jumps require 25 points of mana! # (2x) You don't have another special ability in your normal form! # You can't polymorph at will. Pick an object. @ a human or elf (dark hunter) (base level 1) (female) Accessing Pokedex entry for dark hunter... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Origin: Diablo. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d2, kick - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) The door resists! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: telepathy You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: dagger (turn 41) The following skill became untrainable if you tried to train it too early: implants (turn 171) The following skill became untrainable after a while: spear (turn 50213) The following skill couldn't be trained before a certain turn number is reached: axe (turn 31109) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40305 Monster spawn increase reached its maximum at turn 294135 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 810966 The monster class that cannot be genocided was kobold The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 36) The monster species that spawned more often: glaceon (freq bonus 44) The monster species that spawned more often: cyan starlit sky (freq bonus 10) The monster species that spawned more often: granite catnap (freq bonus 8) The monster species that spawned more often: giant death dog (freq bonus 3) The monster species that spawned more often: jazzer gargle (freq bonus 16) The monster species that spawned more often: cerulean force fungus (freq bonus 6) The monster species that spawned more often: daffier exuded (freq bonus 10) The monster species that spawned more often: ammonic nighthawk (freq bonus 8) The monster species that spawned more often: Medusa's pet fish (freq bonus 24) The monster species that spawned more often: expectantly canted outdodging parti mump coughing intercourse (freq bonus 15) The monster species that spawned more often: pustulent spore (freq bonus 48) The monster species that spawned more often: kobold gunman (freq bonus 5) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 8) The monster species that spawned more often: half-dragon mummy (freq bonus 12) The monster species that spawned more often: slow stalk (freq bonus 8) The monster species that spawned more often: touched absoluter (freq bonus 9) The monster species that spawned more often: thalamically artillerymen (freq bonus 6) The monster species that spawned more often: selenite elite guard (freq bonus 8) The monster species that spawned more often: dark mold (freq bonus 18) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster species that never randomly spawned: automatic large cat The monster species that never randomly spawned: Amy's real identity The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: stone grue The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: peek hibachi The monster species that never randomly spawned: combat-boot-wearing amazon The monster species that never randomly spawned: mean robber The monster species that never randomly spawned: eldritch force patch The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 32) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 13) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 9) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 37) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Trap randomization happened for 1 in 766 traps Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had 1499 points of nutrition remaining You were stealthy You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (parked gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (eternal helmet) * skullcap (steel helmet) * flack helmet (green bowel) * crystal helm (breath control helmet) * mining helm (knowledgeable helmet) * field helm (viking helmet) * helm of safeguard (resounding helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (velvet gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (balanced boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (PROJECTION LEAD) scroll of phase door (NADSIL SEETRURA) scroll of standard id (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of extra healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of greater mana restoration (VITIO SUS) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.